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I evaded Sniper's ultimate with a blink dagger

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  • I evaded Sniper's ultimate with a blink dagger

    Is this intended? I blinked like ~0,1 seconds before i was gonna get hit and i avoided it.
    I'll post matchid later if necessary, i don't remember the time.
    http://www.youtube.com/user/swordzzzzz

  • #2
    i think yes.

    Comment


    • #3
      yes it is intended.

      Comment


      • #4
        ya done it many times in dota 1 and in dota 2 u can dodge sniper ulti if u have good timing!!!

        Comment


        • #5
          GJ for doing so, but isn't Twitter the better microblogging client ?

          Comment


          • #6
            relevant facts:
            Sniper's assassinate cast reticle can not be disjointed in any way excluding walking out of range during the initial cast.
            Assassinate's projectile can be disjionted by blinks (stealth also disjoints in some cases in WC3, but I'm not 100% it's the same in Dota2)
            Last edited by Fydorian; 07-09-2012, 08:13 AM.
            Hello, I'm Fydorian! I have Trouble getting even one cs per minute, so I help find bugs instead!
            To make things easier on everyone, if reporting a bug on the Gameplay Bugs forum, please read these stickies:
            Bug posting guidelines. READ THIS FIRST!
            Common Bugs List
            Intended Fix List
            This has been a PSA by yours truely, Fydorian.

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            • #7
              Originally posted by Fydorian View Post
              Assassinate's projectile can be disjionted by blinks (iirc stealth also disjoints, but I'm not 100%)
              it does. easily to test with windwalkers.
              assassinate shares the targets vision with sniper (giving him semi-truesight). once the projectile is on it's way, the vision is no longer shared. hence the projectile misses, if the target is invisible.
              Make sure to read the Forum Rules as well as the stickied Threads of the Forum Section you are posting in.

              Contributions i'd like to highlight:
              My Suggestion: Coaching System
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              • #8
                Originally posted by blash365 View Post
                it does. easily to test with windwalkers.
                I believe the behavior in WC3 was: you have to stealth after the shared vision is removed, otherwise it will always hit you even if stealthed any other time after the cast time begins. In addition, the shared vision persists for several fractions of a seconds after the projectile launches.
                Hence the edit above. (Somehow made an hour before you quoted the old version :P)


                I'll link the source I was reading: SAUCE
                Something interesting to note from the thread: in WC3, smoke can protect you from the ult if used at the right time.
                Last edited by Fydorian; 07-09-2012, 09:26 AM.
                Hello, I'm Fydorian! I have Trouble getting even one cs per minute, so I help find bugs instead!
                To make things easier on everyone, if reporting a bug on the Gameplay Bugs forum, please read these stickies:
                Bug posting guidelines. READ THIS FIRST!
                Common Bugs List
                Intended Fix List
                This has been a PSA by yours truely, Fydorian.

                Comment


                • #9
                  smoke works the same way in dota 2

                  Comment


                  • #10
                    Originally posted by Mr.Evo View Post
                    GJ for doing so, but isn't Twitter the better microblogging client ?
                    Huh?
                    http://www.youtube.com/user/swordzzzzz

                    Comment


                    • #11
                      On side note, you can dodge a lot of different projectle skills with blink dagger (and most other 'blinking' skills). The only one I'm not sure is sven's gauntlet (I heard that it's best because you can't dodge it, but maybe I mistook that with something else).
                      At the same time, Mirana's leap and void's 'jump' do not evade it(again, I'm sure, but maybe that was changed )
                      Also repel blocks assasinate completely...

                      Comment


                      • #12
                        Svens Storm Bolt generally cant be dodged.
                        Miranas Leap does dodge. In dota 1 it is based on invis and the ultimate/invis behavior is a little weird, so there you can dodge it but not as easy as blink. In dota 2 invis shouldnt be able to dodge at all (leap is no longer invis based).
                        Voids Time Walk doesn't disjoint projectiles, so you can't dodge. However Void is invulnerable during his jump, so for that period attacks still can be nullified.
                        Repel only blocks the damage, the ministun still works
                        Last edited by Belarion; 07-09-2012, 04:57 PM.

                        Comment


                        • #13
                          sven's storm bolt can be dodged by going invis

                          edit- however it can't "disjointed" you need to be invis when it hits you to avoid it

                          sand storm will avoid it, potm's leap will not
                          Last edited by hellohihey; 07-09-2012, 08:47 PM.

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                          • #14
                            Originally posted by blash365 View Post
                            it does. easily to test with windwalkers.
                            assassinate shares the targets vision with sniper (giving him semi-truesight). once the projectile is on it's way, the vision is no longer shared. hence the projectile misses, if the target is invisible.
                            This is wrong, the shared vision is removed when Sniper ends his backswing animation.

                            Comment


                            • #15
                              Originally posted by Shamanics View Post
                              This is wrong, the shared vision is removed when Sniper ends his backswing animation.
                              Correct, in Dota 1.

                              Actually, an old post by a developer suggests Dota 2 is different.

                              Originally posted by EricTams View Post
                              After talking it over I think we will make the truesight last until the projectile hits.

                              The mechanic of needing to avoid cancelling your own animation to keep truesight isn't something we want to replicate.
                              I'm not sure if this was actually implemented, but it would mean you can't dodge the projectile with invisibility, only blink abilities. Has anyone tested this recently?
                              Always read and follow the forum rules. If you need help from a moderator, use the report button ()
                              Before posting new bugs:
                              -Check the Known Bugs List and search the forum for an existing report.
                              -Make sure its a bug (test in WC3 Dota, visit playdota guides and adv. mech, etc). If you're still not sure, post in Mechanics and Gameplay Bug Brainstorming instead.
                              -Read the Bug Posting Guidelines on how to report a bug properly.

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