Overall it's a great item for many heroes, but there is one small thing about it that bugs me.
Is it ok that you can activate/diactivate it for free and do it as often as you want? Because every time it's activated the hero gets about 600 hp, and that can be used to evade death(and I saw it being done a lot of times).
I mean, hero with armlet has like 20 hp, he switches it 'off', then 'on' and now he has 600 hp to keep 'surviving'. And he can do that as much as he wants. Yes, he is stuck with 1 hp during switching, but if there are not many enemies or he's just lucky, he can still pull this trick. There is no other 'healing' item that can provide instant hp gain with no restriction(mechanism has cd, bottle and potions work over time and heal less).
As I remember this was in DotA like that too, so I know that it's not some random bug. I'm just not sure that it's supposed to work that way. Armlet is already a strong item, that 'free heal' may be too much.
If I were to propose an idea to fix it, I'd either add a 'cd' between turning on/off (1-2 seconds is more than enough) or add a condition it that you can't activate it if you have less than 50-100 hp.
PS Don't get me wrong, people like to jump to wrong conclusion and miss the point. I'm not whining or complaining about some overpowered feature(after all I can use it as well :/). It's a 'brainstorm' section and I shared my opinion on the problem, so it would be nice if other people also gave their opinions on this matter.
PPS Maybe it should have been in 'misc' section after all :/
Is it ok that you can activate/diactivate it for free and do it as often as you want? Because every time it's activated the hero gets about 600 hp, and that can be used to evade death(and I saw it being done a lot of times).
I mean, hero with armlet has like 20 hp, he switches it 'off', then 'on' and now he has 600 hp to keep 'surviving'. And he can do that as much as he wants. Yes, he is stuck with 1 hp during switching, but if there are not many enemies or he's just lucky, he can still pull this trick. There is no other 'healing' item that can provide instant hp gain with no restriction(mechanism has cd, bottle and potions work over time and heal less).
As I remember this was in DotA like that too, so I know that it's not some random bug. I'm just not sure that it's supposed to work that way. Armlet is already a strong item, that 'free heal' may be too much.
If I were to propose an idea to fix it, I'd either add a 'cd' between turning on/off (1-2 seconds is more than enough) or add a condition it that you can't activate it if you have less than 50-100 hp.
PS Don't get me wrong, people like to jump to wrong conclusion and miss the point. I'm not whining or complaining about some overpowered feature(after all I can use it as well :/). It's a 'brainstorm' section and I shared my opinion on the problem, so it would be nice if other people also gave their opinions on this matter.
PPS Maybe it should have been in 'misc' section after all :/
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