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[Brainstorming] Trap fadetime is slightly longer?

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  • [Brainstorming] Trap fadetime is slightly longer?

    It seems that the fadetime on traps in Dota2 is 2 seconds, while in Dota1 its 1 second.
    2 creeps can destroy the trap with autoattacking in Dota2 (easily reproducable by spawning 2 ranged creeps via "-createhero npc_dota_creep enemy" and setting a trap near them)
    In Dota1 i was able to set a trap, but lanecreeps only attack it once.

    Brainstorming, since I'm not entirely sure about this.

    Last edited by Shadoras; 07-12-2012, 01:11 PM. Reason: (better) video added

  • #2
    I think so but not 100% sure.

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    • #3
      I feels long indeed.

      I cast it 500 range away from enemy bot. He would walk all the way over and auto attack 3 times to kill it, wtf.

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      • #4
        Playdota says (about traps):
        • They have invisibility (2 seconds fade time), magic immunity and 100 HP at all levels.

        If I spawn a trap in front of a necromancer in dota1, he attacks it twice before it goes invis.

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        • #5
          Originally posted by AndR View Post
          If I spawn a trap in front of a necromancer in dota1, he attacks it twice before it goes invis.
          He won't be able to do 2 attacks if he has to turn before attacking. He will only hit with 1 attack. In Dota2 however, the creep turns around and hits 2 times.
          I don't know if its the creep's turnrate or the fadetime of the trap, but something is off here.

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          • #6
            Originally posted by AndR View Post
            Playdota says (about traps):
            • They have invisibility (2 seconds fade time), magic immunity and 100 HP at all levels.

            If I spawn a trap in front of a necromancer in dota1, he attacks it twice before it goes invis.
            Good job. The problem is that the trap is now much more visible than it was in Dota 1. On the warcraft, it would blend in the ground. Now it's a big pink circle.

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            • #7
              I agree something feels off. Can't say yet what is wrong.
              sigpic <-- My work is done, if this gets implemented
              Also: つ ◕_◕ ༽つ Give Soloqueue!
              Need some incentive to start a match of dota?
              http://getdotastats.com/sig/87346642.png
              Originally posted by DarkLite
              Valve has abandoned the game! The game is now safe to leave.
              No statistics will be recorded.

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              • #8
                moved to brainstorming section. Once confirm, it can be moved back to crit bugs or gameplay bugs depending on the time.

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                • #9
                  Tested both and while for some reason FRAPS won't work with dota2 atm so I can't do a side by side comparison, the dota1 trap does take 2secs to go invis as expected(checked with timestamps from the fraps) and the dota2 trap seems to be 2secs too. The difference in creep attacks and such as probably due to lower reaction time and/or turn speed on creeps in dota1 than dota2.

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