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Is Summoned Units Collision Size Smaller in Dota 2 than in DotA1?

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  • Is Summoned Units Collision Size Smaller in Dota 2 than in DotA1?

    On summoned units like broodlings it seems that collision size is alot smaller than in dota1. It's much more harder to surround/block in Dota2.
    In warcraft3 u could do it with 4 units with big collision size, collision size was smaller in DotA than in W3 but in Dota2 it seems even more smaller.
    http://www.youtube.com/watch?v=-iSgwjUV750
    http://www.youtube.com/watch?v=G-PNlPZx9m8 (custom map in w3 for practicing surrounding, u can see that u can do it easy with 4 units (with range heroes u need to press move button 'M'))

    I'm not sure is this because of different pathing in Dota2 but I would like to see more epic surrounds and blocks.

  • #2
    Yea noticed it too when people could just walk over spiders...
    Welcome to Left 4 Portal Strike of the Fortress 2: Episode 3.

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    • #3
      I like them being smaller. Especially with dirge's damn tombstone zombies.

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      • #4
        dirge zombies are totally different thing cause you can't control them

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        • #5
          My impression is that there was a patch, back in april, where surrounding was easier. I use to surround with 3 treants all the time, with them attacking. Nowadays, I can't even surround with spiderlings.
          I'm sorry Valve, but the only way I know how to coach players is with tough love.

          We all play for fun, try hards are just WAY BETTER than you. Read this.

          dev.dota2.com is about development, if you want to QQ about your last match (trust me, matchmaking algorithm has nothing to do with it): Click here

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