Announcement

Collapse

Forum Rules

  • No flaming or derogatory remarks, directly or through insinuation.
  • No discussion, sharing or referencing illegal software such as hacks, keygen, cracks and pirated software.
  • No offensive contents, including but not limited to, racism, gore or pornography.
  • No excessive spam/meme, i.e. copious one liners in a short period of time, typing with all caps or posting meme responses (text/image).
  • No trolling, including but not limited to, flame incitation, user provocation or false information distribution.
  • No link spamming or signature advertisements for content not specific to Dota 2.
  • No Dota 2 key requests, sell, trade etc.
  • You may not create multiple accounts for any purpose, including ban evasion, unless expressly permitted by a moderator.

  • Please search before posting. One thread per issue. Do not create another thread if there is an existing one already.
  • Before posting anything, make sure you check out all sticky threads (e.g., this). Do not create new threads about closed ones.
  • It is extremely important that you post in correct forum section.

  • Balance discussion only in Misc.
  • All art related (such as hero model) feedbacks go to Art Feedback Forum.
  • All matchmaking feedback should go here: Matchmaking Feedback
  • All report/low priority issues should go here: Commend/Report/Ban Feedback
  • No specific workshop item feedback. These should go to workshop page of that item.
  • When posting in non-bugs section (such as this), use [Bugs], [Discussion] or [Suggestion] prefix in your thread name.



In case you object some action by a moderator, please contact him directly through PM and explain your concerns politely. If you are still unable to resolve the issue, contact an administrator. Do not drag these issues in public.



All rules are meant to augment common sense, please use them when not conflicted with aforementioned policies.
See more
See less

Question about queuing commands

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Question about queuing commands

    I was messing around with tinker and queuing commands when i realised that you cant (or at least i couldn't)
    walk > sheep > missile > laser > soul ring > bottle > rearm > continue.
    It always stopped at the soul ring then started auto attacking, whereas i could, for example
    walk > soul ring > bottle > rearm > sheep > missile > laser
    Just fine. Is there a reason for this? is it known? is it intended? or did i just mess up over and over again?

  • #2
    I've noticed some shift-queue commands are unreliable. I tried to PA Blink>Dust but the dust never went off.
    Steam Profile
    Python Interface to the Stats API
    Suggestion: Courier Shift-Queue Improvements
    Make Disablehelp work on Decrepify
    Useful link for mute system supporters

    Comment


    • #3
      Well I tried shifting nevermore ulti + blink but the ulti always goes off without blink doing anything..

      Comment


      • #4
        its Blink + Ulti second command....

        Comment


        • #5
          No, it isn't. Nevermore's ulti takes time to travel outward, so if you ulti before you blink, you can be in the middle of the enemy and release ulti without sitting there for the 1 second cast time. At least, you could do that in WC3 dota..

          Comment


          • #6
            Originally posted by infiniteX3logy View Post
            No, it isn't. Nevermore's ulti takes time to travel outward, so if you ulti before you blink, you can be in the middle of the enemy and release ulti without sitting there for the 1 second cast time. At least, you could do that in WC3 dota..
            Never seen anyone do this, and it doesn't really make sense, the projectiles aren't expanding from you but from the casting point. The only spell that behaves like this I think is Shiva's Guard.

            Comment


            • #7
              it does work for nevermore provided that the blink is shift+queued up

              Comment


              • #8
                Shift queuing blink definitely doesn't move the ult location, you cast the ult then you blink. If you can actually reproduce it in dota1 with a recent version, post the replay or better a video somewhere of it.

                Comment


                • #9
                  I tried shift queing, but personnaly i failed
                  https://rapidshare.com/files/2425936557/LastReplay.w3g

                  Comment

                  Working...
                  X