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Witch doctor's paralysing cask

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  • Witch doctor's paralysing cask

    If the projectile hits the target and the target dies before it reachs the target, it stops bouncing.
    Not sure is intended or a bug.

  • #2
    Same if the target goes invisible or blinks(or disappears from od's or sd's skills). I'm sure it's intended.


    • #3
      So if zeus casts chain lightning and the target goes invis or dies before the impact, it wont bounce?
      Last edited by FulGore; 07-22-2012, 03:06 PM.


      • #4
        Originally posted by FulGore View Post
        So if zeus casts chain lightning and the target goes invis or dies before the impact, it wont bounce?
        Yes, that's how it works atm.


        • #5
          Ok. Thanks for answering.


          • #6
            This shouldn't happen though. (I tested it with invisible units, was too hard testing with dead units - in dota1) and I send cask just before it goes off, target goes invisible. The other target will still get hit. Anyone can test with dead units in both games? For both spells?
            Before posting a bug read the Bug posting guidelines first and check the Known Bugs list For existing bugs.

            Use the report () button when you need help from a Moderator.


            • #7
              Tested in dota 1 with my friend, i casted paralysing cask and he instakilled with dagon the creep, and the paralysing cask keeps bouncing.


              I haven't tested in dota 2, but i can provide match id.