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[BUG] AM and QoP Blink range bug still existing !

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  • [BUG] AM and QoP Blink range bug still existing !

    There was a thread about this issue some weeks ago, but we didn't get an official statement from icefrog or a dev, so I will tell you again ! If you want to blink in Dota 1 and Dota 2 with Blink Dagger but click over the max range, you only blink for 4/5 or something like that. Now about the blink of AM and QoP: if you click outside of the max range you definitely blink for only 4/5 of the distance (in Dota 1), in Dota 2 however you always blink for the full range !
    Last edited by ChadiX; 07-26-2012, 01:14 PM. Reason: Added more information

  • #2
    I saw developer wrote that it is a FIX for dota1 engine, so that's not a bug
    Check out my newbie workshop here:
    http://steamcommunity.com/profiles/7...workshopfiles/ (getting better with every submission though ;O)
    Cases solved list:
    t=51973 Free terrain Vision; t=50357 Mirana ult + Manta; t=52974 Rhasta Serpent Wards dmg ;t=53288 Sell back possible exploits; etc...

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    • #3
      So devs, I would really like to know if this is a simple engine limitation of Dota 1 or a serious bug ? Any statements ?

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      • #4
        If its a fix then they havn't fixxed it for Blink Dagger. Inconsistencies ftl?

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        • #5
          Look at Intended Fix List

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