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Bloodlust increasing collision size?

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  • Bloodlust increasing collision size?

    Can someone do a minitest and see if bloodlust (ogre 3rd) increases collision size? I think it should only increase model size; not collision size.

    The gap between the trees of the radiant neutral camp near rune is a good way to test. I (pudge) was unable to go thru that place while ogre casted bloodlust on me in a game.

  • #2
    Could not reproduce, Bloodlusted Pudge could still move through the trees. As could Bloodlusted OM, the models clip thru the tress and movement is unaffected.
    Last edited by Zath; 08-05-2012, 10:30 AM.

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    • #3
      dota2://matchid=30739947&matchtime=1779

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      • #4
        I am able to pass bloodlusted units through those trees normally. Pudge was definitely stopped from moving through as if there were something in the way of pathing in the replay, though I don't think it was an issue with bloodlust.
        Hello, I'm Fydorian! I have Trouble getting even one cs per minute, so I help find bugs instead!
        To make things easier on everyone, if reporting a bug on the Gameplay Bugs forum, please read these stickies:
        Bug posting guidelines. READ THIS FIRST!
        Common Bugs List
        Intended Fix List
        This has been a PSA by yours truely, Fydorian.

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        • #5
          Well the replay clearly shows that there is something wrong here, you should post it in the main bug section.

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          • #6
            There was a report about a month ago about a PA who couldn't hit a furion who juked in the right side of the map near dire T2 tower. Like there was nothing blocking either, but PA stopped at the entrance of the juke spot and wouldn't move further. Might be weird issues like that instead of bloodlust(especially since you run through it right after).

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            • #7
              That's weird, but I wasn't able to reproduce =(.

              I'm pretty sure not, but just a test, try without your special hook. That's the only different circumstance I can see.

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              • #8
                Originally posted by poochop View Post
                That's weird, but I wasn't able to reproduce =(.

                I'm pretty sure not, but just a test, try without your special hook. That's the only different circumstance I can see.
                I'm 99.9999% sure it's impossible for cosmetics to affect mechanics. To assuage your fears anyway, I also have the hook and it had no bearing on my above result...
                Hello, I'm Fydorian! I have Trouble getting even one cs per minute, so I help find bugs instead!
                To make things easier on everyone, if reporting a bug on the Gameplay Bugs forum, please read these stickies:
                Bug posting guidelines. READ THIS FIRST!
                Common Bugs List
                Intended Fix List
                This has been a PSA by yours truely, Fydorian.

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                • #9
                  Well, none of you could reproduce but the it happens as you can clearly see in the replay. If this happened during an escape, I'd have surely died.
                  If anyone has any other idea to reproduce it, please test and post the results please.

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                  • #10
                    could it be related to this?
                    Make sure to read the Forum Rules as well as the stickied Threads of the Forum Section you are posting in.

                    Contributions i'd like to highlight:
                    My Suggestion: Coaching System
                    My Sticky: Intended Changes List
                    My Challenge: Completely Fixed Hero Challenge: Skywrath Mage

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                    • #11
                      Possibly, Pudge was unable to move for the same reason as Chen, nothing to do with Bloodlust... The two situations look very much alike.

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                      • #12
                        Seems like it.

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