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Bring PRD to DotA 2 yes or no?

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  • Bring PRD to DotA 2 yes or no?

    PRD is a mechanic in DotA in which a spell will have a higher chance to proc with each unsuccessful proc

    For example a mort's crit chance with prd

    1st hit - 8.5% chance to crit
    2nd hit 17%
    3rd hit 25.5%

    and so forth

    Now DotA 2 lacks this mechanic and I want to know if people want prd or not

    So Plz vote and tell me why you say yes or no
    14
    Yes
    57.14%
    8
    No
    42.86%
    6

  • #2
    All random generators in games are PRD but I would like this one very much to be honest. There was a 100 page thread discussing the PRD in dota 2 by the way and I think they came to the conculsion that this type of PRD was not used. Would also like to see it be added to more than just the skills that used it in dota 1, like Axe's spin.
    Healthbar & lasthitting
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    • #3
      I know prd is not in the game this thread is not asking whether or not it is in the game, the purpose of this thread is to see whether or not people want prd in DotA 2

      Comment


      • #4
        http://dev.dota2.com/showthread.php?t=24618

        This topic has been discussed at length before.

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        • #5
          Did you not read what I just wrote? I dun want to know if it in the game or not I want to know if whether or not people wants prd in DotA 2

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          • #6
            Originally posted by Konung View Post
            All random generators in games are PRD but I would like this one very much to be honest. There was a 100 page thread discussing the PRD in dota 2 by the way and I think they came to the conculsion that this type of PRD was not used. Would also like to see it be added to more than just the skills that used it in dota 1, like Axe's spin.
            All random generators in games are PRNG (pseudo random number generator), not PRD (pseudo random distribution).

            Axe's spin didn't use it in DotA. I don't understand why people keep mentioning this as their prime example of skills that need PRD. People just have bad memories. Axe got long strings of spins or no spins in DotA as well. Helix is just a bad mechanic.

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            • #7
              just to keep it compact can you post in the 8 page thread?

              wiener posted the link.
              James "2GD" Harding's career as a Dota 2 host on Valve events
              * 25.02.16 - † 26.02.16
              Spoiler: 


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              • #8
                Can't really make a poll in someone else's thread -_-

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                • #9
                  Originally posted by Wiener View Post
                  http://dev.dota2.com/showthread.php?t=24618

                  This topic has been discussed at length before.
                  no poll is needed for this one.
                  if valve needs more information to reconsider their design decision on this one, they will ask.

                  if you still think you need to provide additional information, feel free to do that in the already existing thread.

                  closed.
                  Make sure to read the Forum Rules as well as the stickied Threads of the Forum Section you are posting in.

                  Contributions i'd like to highlight:
                  My Suggestion: Coaching System
                  My Sticky: Intended Changes List
                  My Challenge: Completely Fixed Hero Challenge: Skywrath Mage

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