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Bring Pause effect to DotA 2 yes or no?

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  • Bring Pause effect to DotA 2 yes or no?

    Pause effect is a form of disable that freezes the target instead of stunning, the diffrence between a pause and a stun is that when a target is paused all passives are disabled, with some exceptions such as counter helix. Pause effect also pause stuns and extends them, an example of a pause effect is chronosphere, this spell pauses heroes instead of stunning them, and when inside chronosphere the targets cannot evade and all passives such as blur and command aura are disabled. Also if the targets were stunned in chronosphere the stun would not begin it duration until the end of chronosphere. For example if you were time locked during chronosphere you the duration of timelock will not start until the end of chronosphere. In other words, you would be stunned right after chronosphere. Items are also frozen that is why Euls is a good counter to void.

    If you think this form of disable is needed/not needed in DotA 2 Plz vote and explain your reasoning.
    67
    Yes
    70.15%
    47
    No
    29.85%
    20

  • #2
    I think that only Chronosphere should pause. It should disable all passives for consistency, and pause timers on both positive and negative buffs. I don't believe this is a balance discussion as it's a major inconsistency between DotA and Dota2, but it should at least be consistent within Dota2 as it was mainly engine limitations in WC3 that made pause a wonky mechanic.

    Comment


    • #3
      not sure i like that stuns continue to tick down when a unit is banished, or that salves continue to heal while a unit is banished.

      Comment


      • #4
        But at the same time they don't get exp so it sorta a double edge sword

        Comment


        • #5
          Originally posted by complaint View Post
          not sure i like that stuns continue to tick down when a unit is banished, or that salves continue to heal while a unit is banished.
          Are you talking about Dota 1 or 2? In DotA 1 salve heals and the length doesn't go down while paused (i.e. in WTF mode if you spam astral imprisonment on a unit that is under the effects of salve they will heal to full health)
          Comprehensive Damage Reduction & Amplifications Dota 2 Guide

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          • #6
            Pause should absolutely be brought to Dota2. Aside from the obvious Chronosphere mechanics, it also affects things like Brew and Niax's ultimates, or SD/OD's disables.

            Besides, it's generally an interesting variation on stuns, and could be good to see on new heroes.

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            • #7
              It should definitely be added. It's a unique mechanic, and it adds another layer of strategy without being obscure or illogical.

              Because no dev has confirmed it's intended, and it's a significant nerf to a hero who is already considered weak, I consider it a bug.
              ༼ つ ◕_◕ ༽つ Give TECHIES

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              • #8
                It is needed if the game is supposed to work like dota1. I hexed so much ppl in cronosphere and it expired shortly after chrono its not even funny.
                You screwed with the attack movement and juking already at least give us the pause effect >.<

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                • #9
                  Then please the complete pause effect, including stuff like impaled units being not attackable as a meele and stuff. I think that pause as a mechanic is realy weak. Simply pausing all effects feels very wrong.
                  If you think I've closed or deleted a post unjustified, feel free to PM me and I'll explain it to you/discuss it with you further.

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                  • #10
                    I vote no because it adds a unity and reduces the complexity by a special case exception. Im aware that it means nerf to certain heroes. However Im in favor for that tradeoff
                    sigpic <-- My work is done, if this gets implemented
                    Also: つ ◕_◕ ༽つ Give Soloqueue!
                    Need some incentive to start a match of dota?
                    http://getdotastats.com/sig/87346642.png
                    Originally posted by DarkLite
                    Valve has abandoned the game! The game is now safe to leave.
                    No statistics will be recorded.

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                    • #11
                      Bump, thread revival lol

                      Comment


                      • #12
                        I miss pause effects.
                        Comprehensive Damage Reduction & Amplifications Dota 2 Guide

                        Comment


                        • #13
                          Wow. All this time as WR I've been not windrunner-ing knowing that chrono would disable evasion. But... nope.

                          I feel even sillier since I tested this a while ago and realized that nothing actually paused any more, but somehow didn't think about the evasion thing.

                          Yes please add this back to Dota2. Or remove the pause effect from Dota1, either or.

                          Comment


                          • #14
                            You forgot the most important effect of pause: it allows for infinite stun-immunity on alchemist, with good back-transform timing. Bring -unstuck into Dota 2 as well actually, for the same reason. I miss my unstunnable alchemist almost as much as I miss my Manta spirit bear.

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                            • #15
                              gonna keep bumping until Valve looks at this

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