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Tower priority is a bit wrong

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  • #16
    okey try it yourself, and then show your result...
    blocking has never changed the aggro behaviour, ever....
    Only your hp, target you are hitting, what kind of unit you are, and distance from tower change the aggro behaviour
    Last edited by miambox; 08-22-2012, 06:37 AM.

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    • #17
      Originally posted by miambox View Post
      okey try it yourself, and then show your result...
      blocking has never changed the aggro behaviour, ever....
      Only your hp, target you are hitting, what kind of unit you are, and distance from tower change the aggro behaviour
      Do you really believe I would have written such a post if I didn't try it myself?!
      http://www.youtube.com/watch?v=Ga-QXN3fE9o
      If that makes you happy ... - -
      At least my videos have quality.

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      • #18
        You shown nothing, ranged creep was already hitting at tower

        What i did show is that in dota2 contrary to dota1 there's a difference (for tower) between attacking and issuing an attack command

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        • #19
          Discuss this while maintaining manners please.

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          • #20
            Once again, but without the "block that change everything"
            http://www.youtube.com/watch?v=9MTul...ature=youtu.be

            The behaviour is clearly different

            Dota2, attack command on tower but not yet hitting = not considered as attacking tower
            Dota1, no matter if you hit or if you only made an attack command on the tower = considered as attacking tower

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            • #21
              Originally posted by miambox View Post
              Dota2, attack command on tower but not yet hitting = not considered as attacking tower
              Dota1, no matter if you hit or if you only made an attack command on the tower = considered as attacking tower
              This is completely different from your original post ( "In dota1, when tower has to choose a target it will take the creeps even if the hero is closer, cause the hero isn't issuing an attacking movement to the tower
              In dota2, when tower has to choose a new target, it will take the hero, even tough this hero do not issue an attack command to the tower")
              I'd suggest you make a new thread or edit your original post so it fits your "new findings".

              Edit: Ahhh, now I get what you're trying to say...
              The tower in DotA 1 attacks you when you issue an attack command, even if you don't actually attack the tower, while in Dota 2 it only counts attacks that actually happened for creep aggro.
              Why don't you just say it in the beginning ... ?
              Last edited by Typhox; 08-22-2012, 08:53 AM.

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              • #22
                Well, seems we had some issue cause of my bad english, I didn't understood why you didn't understood me, and mb also same for you, I will nevertheless make a fresh start in editing this post, to make it clearer.

                So I will consider 2 cases:
                • case1: 2 heroes 1 creep
                • case 2: 1 hero 3 creeps (If we remove the ranged creep it will remove one condition that would only make that case more complicated)

                In those both case, the tower has no ally creep to help it.


                Case1: heroes are called AAA and BBB and the creep is called c.
                AAA is closer than BBB to the tower
                AAA is only moving (thus no attack action to the tower)
                BBB is making an attack action to the tower, but is not yet in range to hit the tower, but BBB is in tower's range

                In dota1 after c die, the tower will attack BBB
                In dota2 after c die, the tower will attack AAA

                Case2: hero is called AAA, creeps are called B C D.
                B is under the focus of the tower (and will die before reaching it)
                B is closer than C to the tower and C is closer than D to the tower
                before B die, AAA will become the closest unit to the tower (but will not issue any offensif action toward the tower)

                In dota1 after B die, the tower will attack C
                In dota2 after B die, the tower will attack AAA


                Video of case1: http://www.youtube.com/watch?v=9MTul...ature=youtu.be
                Last edited by miambox; 08-22-2012, 09:08 AM.

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                • #23
                  Tower aggro is the same as creep aggro. (should be at least)
                  It's easier to test and prove with lane creeps and it's way more common in a normal game as well.
                  When you issue an attack command on an enemy hero in DotA 1, it doesn't matter how far away the hero is, you will draw the creep aggro instantly.
                  When you issue an attack command on an enemy hero in Dota 2, you only draw the creep aggro as soon as your hero actually starts the attack against the other hero.
                  This is the result of my short tests.
                  If it is indeed like this, it's a big nerf for any Melee heroes in a lane, because they can't really do something against enemy denies anymore (in DotA 1 you could just draw the creep aggression so they are closer to yourself).
                  Also, there should be already a thread about it, but I'm not finding it :S

                  Edit2: I don't find an appropriate thread. Might as well create one myself. Tomorrow. *yaaawn*
                  Last edited by Typhox; 08-22-2012, 10:00 AM.

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                  • #24
                    Yeah, in the 2nd edit of my first post, i came to the conclusion that it might mb be related to creeps aggro

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