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Tiny Toss Landing Position

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  • Tiny Toss Landing Position

    In Dota 1, a tossed unit would always land on the map position which tiny targeted with Toss. In Dota 2, a tossed unit will travel towards the position of the unit targeted with toss. So for instance, if Chen casts Holy Persuasion on a unit, and tiny then tosses that unit, if the unit is in the air the moment it is teleported, it will still land on the spot tiny targeted. This does not occur in Dota 2.

    Edit: Had originally been testing with only Holy persuasion. It seems that the Chen interaction is the only difference.
    Last edited by smokedsalmon; 08-27-2012, 12:57 AM.

  • #2
    6.54: Toss now seeks its target
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    • #3
      ^ what he said. check through the changelog 1st before posting

      http://www.playdota.com/changelogs/6.54
      "Knowledge is knowing that a tomato is a fruit, but Wisdom is knowing not to put it in a fruit salad."

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      • #4
        I will add a video soon.

        Edit:

        http://www.youtube.com/watch?v=abljP1kAM5s

        I had originally only tested with Holy Persuasion. It seems that the toss is disjointed if the target is teleported with holy persuasion. It seems that the tossed unit will almost always seek the target unit, even if the tossed unit has been teleported with holy pursuasion.

        This is the opposite in Dota 2. If a unit has been teleported with holy persuasion, the toss is not disjointed, and the tossed unit will still seek the target unit. If the tossed unit is affected by holy persuasion, it is unaffected by toss.
        Last edited by smokedsalmon; 08-27-2012, 12:54 AM.

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        • #5
          Since it seems like that would allow you to toss someone into the fountain, it's probably an intended fix.
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          • #6
            Related thread.
            Please, just call me buny.

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            • #7
              to be honest, i think since the Holy persuasion teleportation affects the unit later, the tossed unit should not come back (to the target position). it's not intuitively logical...

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              • #8
                This is probably somewhat related to barathrum's greater bash stopping toss - any new triggered movements cancel toss, i.e. holy persuasion definitely stops it, x-marks and force staff MAY stop it (I have not tested these though)
                Comprehensive Damage Reduction & Amplifications Dota 2 Guide

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                • #9
                  Originally posted by Wyn-Ryder View Post
                  This is probably somewhat related to barathrum's greater bash stopping toss - any new triggered movements cancel toss, i.e. holy persuasion definitely stops it, x-marks and force staff MAY stop it (I have not tested these though)
                  The last casted unit repositioning spell overrides all other spells of that sort casted on the unit.
                  So it fully depends on the order (except for the hooks, which override everything else)
                  And Black Hole and Chronosphere only stop Force Staff.
                  Please, just call me buny.

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