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Queuing active items with no cast time while disabled

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  • Queuing active items with no cast time while disabled

    Not sure if this is intended, but you can queue some active items (Black King Bar, Mekansm, or any item that requires only one click to activate) while disabled, and your hero will immediately use it after that disable wears off (even if you do not have control of your character).

    Example: Song of the Siren is active. You press BKB while invulnerable, and then Faceless Void drops a Chronosphere on you shortly before Song ends. Even when Song wears off and Chronosphere is still active, your hero will pop the BKB.

    Shouldn't this not be possible since items cannot be activated if control of the character is lost?

    Unlike Dota 1, it seems any action queued while disabled will be immediately used after and have higher priority than anything else used after. This makes it so Tidehunter (or any Hero with no Magic Immunity piercing spells) cannot follow up on Song of the Siren because the BKBs can be queued during it and will take effect before anything else when Song ends. The only exception for queued items is Song of the Siren itself ironically, which delays them until it is over.

    This also affects some other items like Blink Dagger since you can queue a location to blink to beforehand. Even with somebody spamming a instant disable like Hex on your hero, the Blink will take effect immediately when the first disable wears off (beyond human reflexes really).

  • #2
    The queued activation of items during chronosphere looks like a bug.
    Correct me if i'm wrong but spamming bkb/dagger during naga's song to escape a tide's ravage afterwards always worked in dota1, as it does in dota2, right?

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