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(Discussion) New orb effect thread

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  • #16
    Originally posted by Mech View Post
    ...
    For Drow using Frost arrows never proccing Mjol/Mael is because orb abilities with autocast function had the highest piority. This makes it so that Mjol/Mael never had a chance to proc.
    ...
    I would like to inform that Mjol/Mael works on Drow for SURE (when her spell is autoatack ON) - i played today so belive me, i know what im writing. (ofcourse i woned hard )

    greetings
    Last edited by Kraju; 12-16-2011, 09:27 PM. Reason: i lost some words - thinking faster than writing so sense was completly difrent

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    • #17
      Originally posted by Kraju View Post
      I would like to inform that Mjol/Mael works on Drow for SURE (when her spell is autoatack ON) - i played today so belive me, i know what im writing. (ofcourse i woned hard )

      greetings
      If you would've read the thread (which helps most of the time, believe me) you would've seen that the post you quote refers to dota1 while you on the other hand refer to dota2. Do you see the problem?

      Comment


      • #18
        Originally posted by Mech View Post
        Any orb effect that used the "spell orb" item ability in Dota1 is only an orb when it procced. In Dota1, for Mjol/Mael, when it procced it, would cast a chain lightning ability.
        Only true.

        Originally posted by Mech View Post
        For Geminate, it procced a dummy ability that didn't do anything except trigger scripts that did something, which wasn't an actual second attack, it just did damage based on your current attack damage. This is the reason why it doesn't proc any orbs or crits or bash or be evaded.

        For Drow using Frost arrows never proccing Mjol/Mael is because orb abilities with autocast function had the highest piority. This makes it so that Mjol/Mael never had a chance to proc.

        The reason Skadi is exceptions to things is because of War3. I'm under the assumption Blizzard coded the Ice orb ability wrong and never went back to fix it.

        Crit and Bash abilities are not orbs. Crit, bash, and evasion were all one ability in War3. You just set the values to be different things. If you didn't want something to stun, you set the duration in the ability to 0. If you didn't want evasion, you set the evasion chance to 0. The one ability had one proc chance, so you couldn't in the same ability make it crit with one percentage, and bash with another percentage. At a certain point in time they decided that having different crit abilities proccing at the same time was overpowered. For example, Skeleton King, with a Daedalus (Burriza in War3 Dota). When Skeleton King crit for 275% damage at the same time as Burriza crit for 250% damage, they would multiply together for a total of 697.5% damage. It was even dumber with say Phantom Assassin with multiple Burriza's, hitting for up to 2500% damage, with just two Burriza's. This was changed. So crit abilities can still crit independently of each other. Adding more crit abilities just means you have a higher chance to critical strike. Two Daedalus means 50% chance to crit. Bash effects used to have no cooldown and could stack. Faceless void with a Skullbasher basically had a high chance of stunlocking you forever. That was changed, a cooldown was added to bash abilities, and they were flagged to not stack with each other.

        For heroes that have no orb abilities, the piority of the orb depended on the order of your items. This is mainly true for orbs that didn't use the "spell orb" item ability, and Skadi, because of the aforementioned coding mishap. So if you really wanted you could have Desolator and Diffusal. Once you attack once with Desolator to apply the debuff, you switched Diffusal to first slot in your inventory to proc the mana burn until the Desolator debuff wore off. In practice this generally wasn't practical.
        Totaly wrong. Basically it's just your guesses.
        0. Geminate Attack is "skill orb" that has a 100% chance to cast a "fire arrow"(autocast skill, like bone fletcher has) with 0 bonus dmg and certain cooldown.
        1. There are 2 passive skills in WC3 which grants "frost attack": 1 orb effect skill and 1 buff placer skill.
        2. If set duration of stun to 0 it will last endlessly.
        3. Two Deadalus dosnt' means 50%, stupid schoolboy. 25%+25%=31.25%
        4. Void's bash is just trigger that pauses enemy and deals damage. So, before "Basher Restriction" if void's attack procs stun and bash from "Cranium Basher" the target will recieve both damage(from time lock and bash) and will be stuned for 1.3 sec and paused for 1 sec, what means after 1 sec of pause the 1.3 sec of stun(from bash) will last after pause, it means about 2.3 seconds of disable. That is why Icefrog created "Basher Restriction" for certain units.
        5. "cooldown was added to bash abilities" - I like your naivety.
        6. "Desol and Diffusl" wtf!?

        Please do not mislead people.
        Last edited by Tatcoolx; 12-17-2011, 08:55 AM.
        ______________________
        Known bugs! READ before POST!
        Looking for Dota2 bugs testers.
        Sorry for my bad English
        If bug can't be fixed it becomes intended feature and dota1 get changed too.
        Suggestions should be here!

        Comment


        • #19
          Kind of tangential but as two people have got this wrong so far; 2xDaedalus is 0.25 + (0.75*0.25) = 0.4375 chance to do critical damage

          e: apologies for the necro

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          • #20
            Originally posted by kylo View Post
            Kind of tangential but as two people have got this wrong so far; 2xDaedalus is 0.25 + (0.75*0.25) = 0.4375 chance to do critical damage

            e: apologies for the necro
            Man, thank you!! When i wrote a post I was very angry of Dude's Post. My bad.
            ______________________
            Known bugs! READ before POST!
            Looking for Dota2 bugs testers.
            Sorry for my bad English
            If bug can't be fixed it becomes intended feature and dota1 get changed too.
            Suggestions should be here!

            Comment


            • #21
              I'm still confused after looking at the dota 1 chart.

              DK (who I assume is a ranged unit when in dragon form) should only benefit from Helm of Dominator according to this chart, but in a practice game both the life steal and the lightning procs worked when I had mael/mjol + dominator on him. It made a pretty sick combo.

              Infact, helm of dominator worked with most items except for deso and diffusal blade from what I tested.

              Comment


              • #22
                Originally posted by Xaxas View Post
                I'm still confused after looking at the dota 1 chart.

                DK (who I assume is a ranged unit when in dragon form) should only benefit from Helm of Dominator according to this chart, but in a practice game both the life steal and the lightning procs worked when I had mael/mjol + dominator on him. It made a pretty sick combo.

                Infact, helm of dominator worked with most items except for deso and diffusal blade from what I tested.
                Well, I already state DotA2 orb is different from DotA1, so when you're trying to compare it with DotA1 table, of course it'll be confusing since it's DIFFERENT.

                Mael/Mjol count as orb ONLY when it fires, and it overrides every orb on that attack, on other attacks you'll benefit from whatever other orb you have.

                When you tested with Deso/Diffusal, I take it you drop Domi, make either of those two, then pick it up again?

                If so, here's a quote from me, again:
                Originally posted by RoflCat View Post
                After that the game actually go with FIRST OBTAINED orb, regardless of what you get afterward.
                When you drop Domi (the only orb you had at the time), then pick up something else (thus it becoming your new 'first orb'), repicking Domi again make it an orb obtained later so it's ignored.

                Although since I haven't logged in for a few weeks, and still can't for a few more, if Valve did change something and you can prove it, I'll gladly edit the first post to reflect your results.
                Every time someone make a false report.
                Making people's losses feel worse with just my name (don't ask me how it work, I certainly don't)

                Currently observed Orb(Unique Attack Modifiers), Critical, and Bash interactions for DotA2

                To:
                People who cry MM isn't fair: Maybe you're not as great as you make yourself to be.
                People who wants surrender: It exists, but I'm not teaching you how to do it.

                Comment


                • #23
                  Originally posted by Xaxas View Post
                  Infact, helm of dominator worked with most items except for deso and diffusal blade from what I tested.
                  It would. Their are only three other non-lifesteal orb items in the game, Skadi, Orb of Venom, and Mjol/Mael. It works with Mjol (as stated) and with Skadi (as stated), so the only other (which I haven't tested) would be Orb of Venom.

                  Comment


                  • #24
                    Originally posted by Baloroth View Post
                    It would. Their are only three other non-lifesteal orb items in the game, Skadi, Orb of Venom, and Mjol/Mael. It works with Mjol (as stated) and with Skadi (as stated), so the only other (which I haven't tested) would be Orb of Venom.
                    .- . sadly, OoV is currently considered an actual Orb instead of previously buff-placer, so it won't work with lifesteal (until you upgrade it to Skadi)
                    Every time someone make a false report.
                    Making people's losses feel worse with just my name (don't ask me how it work, I certainly don't)

                    Currently observed Orb(Unique Attack Modifiers), Critical, and Bash interactions for DotA2

                    To:
                    People who cry MM isn't fair: Maybe you're not as great as you make yourself to be.
                    People who wants surrender: It exists, but I'm not teaching you how to do it.

                    Comment


                    • #25
                      Dont you guys think Valve at least should have made a table for the new orbs and buff-placers.

                      The skill interaction for orbs is important..

                      One question is broodmother's Incapacitating Bite. This is already an orb effect. So if you purchase mask of death. the lifesteal doesn't work until you purchase Vladimir, right?!
                      Then what happens if you go for mjolnir. It will never be triggered?

                      Comment


                      • #26
                        If you actually read the thread, you would know that Mjollnir overwrites every other orb when it procs.

                        Comment


                        • #27
                          So you are referring..
                          'First of all, any chance-to-proc(Mael/Mjol) or orb with cooldown (Weaver's Germinate) take priority when it proc, ignoring any/all orb on that particular attack.'

                          But I'm asking if it works with passive orbs such as incapatating bite. (and also with possible mask of death)

                          Sorry if I couldnt clarify myself.

                          Comment


                          • #28
                            Originally posted by can2turbo View Post
                            But I'm asking if it works with passive orbs such as incapatating bite. (and also with possible mask of death)
                            Originally posted by BLABLAFU View Post
                            If you actually read the thread, you would know that Mjollnir overwrites every other orb when it procs.
                            (emphasis mine). Doesn't matter which orbs. Although I am curious whether Mjollnir or Geminate Attack would take priority. Everything else would be overridden by either of those two.

                            Comment


                            • #29
                              So the tooltip for Skadi says it's a unique attack modifier for melee heroes, and only a buff placer for ranged heroes (useless to know it's a buff placer since it has no limiting effect on your other items)... guess the tooltip is wrong since you can use Skadi with everything.

                              Dunno why OoV is a unique attack modifier...
                              Last edited by Luffydude; 01-14-2012, 07:17 AM.

                              Simple and obvious things that should get fixed/added asap: SCOREBOARD, Ingame friend list, Different Ping for Roshan, Add Notes to Players, Accept Button while tabbed

                              Comment


                              • #30
                                It' not dota 1. We should be able to have all those mechanics limitations eliminated.


                                Not all brazilians are assholes...

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