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DOT abilities that don't cancel healing\mana potions

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  • DOT abilities that don't cancel healing\mana potions

    Are there any DOT (damage over time for those of you tired ) abilities that don't cancel mana potion or healing salve effects ?
    I know Fatal Bonds is not a "real" DOT ability, but I'll include it.

    I ask because I saw Fatal Bonds and Alchemists acid don't stop these potions.
    I haven't play D1 so I don't know if they should... should they ? And also, are there any DOT abilities that don't cancel them ?

    To me this seems a bug since normally, any damage you encounter should (and normally does) cancel their regen.
    Explanations on the normal, high and very high brackets in replays: here, here & here
    Why maphacks won't work in D2: here

  • #2
    The damage has to be above a certain threshold to cancel potions

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    • #3
      Health Removal spells don't cancel healing. This is things like Urn, Wave of Terror, Fatal Bonds and Heartstopper Aura. This is because they don't deal damage, they just set your health to a lower value than the current one.

      As for other spells, I think the threshold for cancelling is 20 damage. If the spell deals less damage than that, it won't cancel the consumable.
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      • #4
        Originally posted by DarkLite View Post
        Health Removal spells don't cancel healing. This is things like Urn, Wave of Terror, Fatal Bonds and Heartstopper Aura. This is because they don't deal damage, they just set your health to a lower value than the current one.

        As for other spells, I think the threshold for cancelling is 20 damage. If the spell deals less damage than that, it won't cancel the consumable.
        20 MAGIC damage. Physical damage always cancels (unless it is poison - gnoll poison is currently bugged). So basically - Ion shell, Pudge rot (levels 1, 2, 3) and a few other skills with low damage
        Comprehensive Damage Reduction & Amplifications Dota 2 Guide

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        • #5
          20 magic damage per tick, BEFORE the reduction (general reduction is 25%). So stryg first spell would cancel salves etc
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          t=51973 Free terrain Vision; t=50357 Mirana ult + Manta; t=52974 Rhasta Serpent Wards dmg ;t=53288 Sell back possible exploits; etc...

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          • #6
            AFAIK, huskar's burning spear, necrolyte's heartstpper aura (not a debuff but still dot), bane's nightmare work on direct hp removal, so they shouldn't cancel pots.
            One world is much like another

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            • #7
              Originally posted by simplysh View Post
              AFAIK, huskar's burning spear, necrolyte's heartstpper aura (not a debuff but still dot), bane's nightmare work on direct hp removal, so they shouldn't cancel pots.
              only the self damage is hp removal, the attacking dot is normal magic damage.

              In D1 all stacks are individuell ticks so they still could not cancel anything, because 16<20. in D2 consumables get canceled if the stacks amount together for more than 20 dmg. Bug found ;-) Tested Both, guess will open a new thread for this.
              Last edited by Belarion; 09-20-2012, 06:47 AM.

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              • #8
                Thanks all. I thought Fatal Bonds is a bug since it deals 20% of the damage dealt, and some damages are high so it made sense in my head that it'd actually cancel them
                Explanations on the normal, high and very high brackets in replays: here, here & here
                Why maphacks won't work in D2: here

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                • #9
                  Phoenix' Sun Ray doesn't stop salves on lower levels as well :<

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