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[Intended?] Life Break not following TP in base

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  • [Intended?] Life Break not following TP in base

    Edit:
    It's intended.
    ________________
    As far as I remember in W3 Dota it was possible to cast Life Break on a teleporting hero.
    If the Hero teleported before Huskar reached him, Huskar would "run" until he reached the Hero (e.g. in base)

    This happenes in Dota 2:
    - Enemy teleports and doesn't take any damage
    - Huskar stops where enemy teleported from

    Last edited by Eggsplorer; 10-15-2012, 08:03 PM.
    [Suggestion] Show patch notes in match
    [Suggestion] Player of the Match

  • #2
    Another distance related disjointment [Bug]... You can do it when you teleport a short distance, but you can't when you teleport a long distance.
    Similar to this: http://dev.dota2.com/showthread.php?t=55863

    I won't be surprised if 1500 is a threshold once again. Why is this happening?

    Comment


    • #3
      You know, playdota.com exist...
      http://www.playdota.com/heroes/sacred-warrior

      • If Huskar is disabled during this charge, or if the target moves more than 1400 units in 0.015s, the charge stops.
      Every time someone make a false report.
      Making people's losses feel worse with just my name (don't ask me how it work, I certainly don't)

      Currently observed Orb(Unique Attack Modifiers), Critical, and Bash interactions for DotA2

      To:
      People who cry MM isn't fair: Maybe you're not as great as you make yourself to be.
      People who wants surrender: It exists, but I'm not teaching you how to do it.

      Comment


      • #4
        Yeah, I was just going to post results from W3 DotA tests I've done. It is the same on there...

        But not with the Geomancer's Poof. His Poof shouldn't get interrupted with the distance his target travels.
        And I can't enter playdota.com, so it does not exist for me

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