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How is the radius of spell cast range calculated in DOTA 2 compared to DOTA 1?

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  • How is the radius of spell cast range calculated in DOTA 2 compared to DOTA 1?

    I feel that the spell cast range of every single spell in DOTA 2 is subpar to those of WC3 DOTA and HoN.

    Because I feel this is the case, heroes with very small cast range on their spells such as:

    Witch Doctor: Maledict
    Axe: Berserkers Call
    Dazzle: Shadow Wave (heal burn)
    (im sure theres more examples)

    have difficulty landing spells. Also when i tested DOTA 1, axe's taunt radius was 300, but in dota 2, the tooltip said 275? DOTA 2 wiki says 275 as well.

    How is the radius calculated? Is it from the center of the hero, or is it the bonus radius from the hero's block circle?

    Also, when I tested Axe in DOTA2, his Berserkers Call only affects units inside the cast radius of 275. Is this meant to happen? Shouldn't the Cast Radius only interact with a unit if the center of the unit is inside the cast radius?

  • #2


    • #3
      Yeah, the thread wiener linked and I think they've tried to standardise spell ranges - in WC3 some spells checked for the unit centre while others checked for unit circle's collision - so the 300 radius in WC3 may or may not include a) axe's collision and b) the nearby units' collision, I believe that currently cast ranges measure from the unit's centre to the target's end of collision.
      Last edited by Wyn-Ryder; 10-19-2012, 12:53 AM.
      Comprehensive Damage Reduction & Amplifications Dota 2 Guide