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Spectre's Spectral Dagger duration (discussion)

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  • Spectre's Spectral Dagger duration (discussion)

    Hi,

    I wanted to discuss the "intended" difference of Spectral Dagger in the two versions as the previous threads got closed and, as IceFrog said, this should be allowed.
    So right now this is justified because it was "harder" in DotA to have full control over unobstructed pathing.

    In my opinion, it really wasn't that hard to utilize it, you just had to click around a bit more and use small steps (if you clicked for example 1000 units far, Spectre tried to take a normal pathing to that spot). Thus, I think this isn't enough to justify the removal of a 4 second buff that gave a lot of mobility and escaping ability to this hero. Like right now, if you want to escape through a deep tree field, everyone knows that you are somewhere on your Spectral Dagger path and you just have to follow it, in DotA you had the chance to choose your directon for 4 seconds (which can easily be 2000 range, enough to get away from chasing heroes).

    Comparison Video:


    What do you think?
    Last edited by Mercer; 01-29-2013, 05:16 AM.

  • #2
    Shouldnt this thread be
    http://dev.dota2.com/forumdisplay.php?f=296
    there instead of gameplay bugs.


    I rather the skill do what the wording says which is what dota 2 does. While spectre is on the path he is phased.
    Just hope for spectre buffs in the future.

    Comment


    • #3
      Oh, I failed to notice that subforum, yeah it should be put there by a mod please

      Comment


      • #4
        Originally posted by frankles View Post
        I rather the skill do what the wording says which is what dota 2 does. While spectre is on the path he is phased.
        Just hope for spectre buffs in the future.
        Wording can be changed.
        Personally I would like to see it returned to it's former state, right now it is a very costly spell that deals little damage, has an awful slow and can only be used exclusively defensive or offensively. I'll refrain from further balance discussions as those belong in playdota, but I believe that at the very least reverting the 'exclusively defensive or offensively' would be a big help to her.
        Especially if it's combined with a fix to Spectre's Haunt perhaps she'll see the light of day some more.

        Comment


        • #5
          Originally posted by Arxos View Post
          Wording can be changed.
          Personally I would like to see it returned to it's former state, right now it is a very costly spell that deals little damage, has an awful slow and can only be used exclusively defensive or offensively. I'll refrain from further balance discussions as those belong in playdota, but I believe that at the very least reverting the 'exclusively defensive or offensively' would be a big help to her.
          Especially if it's combined with a fix to Spectre's Haunt perhaps she'll see the light of day some more.
          The wording is the same in dota 1 as well. No where does it say it gives a 4 second buff as long as you touched the path. As for your balance discussion the amount of play spec would get if the intended fix gets reverted would be 0-1%. Excluding people randoming him. If you want to balance him he needs a lot more.

          Comment


          • #6
            Originally posted by frankles View Post
            The wording is the same in dota 1 as well. No where does it say it gives a 4 second buff as long as you touched the path. As for your balance discussion the amount of play spec would get if the intended fix gets reverted would be 0-1%. Excluding people randoming him. If you want to balance him he needs a lot more.
            • Buff lasts for 4 seconds after Mercurial leaves shadow path.

            Comment


            • #7
              Originally posted by Mercer View Post
              • Buff lasts for 4 seconds after Mercurial leaves shadow path.
              I meant on the skill not the notes. If you were making a skill where someone could walk through anything on a path its creates it seems odd to have them be able to walk through anything without the path.

              Its confirmed as intended and is open to discussion but instead of changing what is expected from reading the skill why dont you just bring this to playdota and suggest buffs for spec

              Comment


              • #8
                Originally posted by frankles View Post
                why dont you just bring this to playdota and suggest buffs for spec
                Because this is a D2 exclusive issue? With a far better escape mech that also offers stronger chasing + a far better ult, D1 Spectre is a lot better than the one in D2. What's playdota's role there?

                Comment


                • #9
                  Why should I suggest buffs for this hero on Playdota when I think this hero is completely fine? He is just not fine in Dota 2 as he is not as potent as he would be when his skills would work like they did in DotA.

                  Comment


                  • #10
                    i agree, needs to be fixed

                    Comment


                    • #11
                      Moved to subforum.
                      Before posting a bug read the Bug posting guidelines first and check the Known Bugs list For existing bugs.


                      Use the report () button when you need help from a Moderator.




                      Comment


                      • #12
                        Originally posted by frankles View Post
                        The wording is the same in dota 1 as well. No where does it say it gives a 4 second buff as long as you touched the path. As for your balance discussion the amount of play spec would get if the intended fix gets reverted would be 0-1%. Excluding people randoming him. If you want to balance him he needs a lot more.
                        I was trying to be hopeful, not realistic.
                        And I'm aware the wording is the same in dota 1, but as you mention you would like it to work as the tooltip states because in Dota 1 it does not act like the tooltip, but what is stopping us from fixing this tooltip in Dota 2 rather than "fixing" the ability?

                        Comment


                        • #13
                          ^The pathing for it needs to be fixed, or a little more leeway in the walking off the path... At the moment it can get ridiculously annoying when trying to chase people with the slightest curve in your path, over a cliff... Countless times has my spectre bounced back over what seems to be the most miniscule missing part of black path, leading to missing kills etc.
                          Comprehensive Damage Reduction & Amplifications Dota 2 Guide

                          Comment


                          • #14
                            ^ I know that feeling brother.. many kills missed because of a single bad step that made you go off track or get stuck.

                            I'm totally in favor of the skill behaving like in Dota 1 please have that few sec of freedom, it will make things a lot better and heck it will be just like the older counterpart, no more silly moments.

                            +1 for the OP I hope we will see the day when we will have this changed.

                            Comment


                            • #15
                              Yea i also wanted it to be like it was in dota1 and i'm talking without the phase boots equipped.

                              Comment

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