At least theoretically. Imagine this situation: You are Kunkka and have Daedalus. You rely on your first hit critting and giving you huge splash damage.

The way PRD works is that your first hit has much lower probability of critting, but as the number of non crit hits increases (the PRD counter) the probability increases. This renders Kunkka daedalus build either useless or overpowered, as there are 2 possible scenarios:

1) PRD counter resets after some time or possibly after a target change. This way your first hit has much lower probability of critting.

2) PRD counter doesn't ever reset. This way you could wait until you have a lot of non crits in a row and your next attack would have a much higher probability of critting.

Either way, the game is broken.

Possible solution (without disabling PRD, assuming 1st scenario): make the first always have the probability in the item's description and the next hits as usual (low to high).

The way PRD works is that your first hit has much lower probability of critting, but as the number of non crit hits increases (the PRD counter) the probability increases. This renders Kunkka daedalus build either useless or overpowered, as there are 2 possible scenarios:

1) PRD counter resets after some time or possibly after a target change. This way your first hit has much lower probability of critting.

2) PRD counter doesn't ever reset. This way you could wait until you have a lot of non crits in a row and your next attack would have a much higher probability of critting.

Either way, the game is broken.

Possible solution (without disabling PRD, assuming 1st scenario): make the first always have the probability in the item's description and the next hits as usual (low to high).

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