Announcement

Collapse

Forum Rules

  • No flaming or derogatory remarks, directly or through insinuation.
  • No discussion, sharing or referencing illegal software such as hacks, keygen, cracks and pirated software.
  • No offensive contents, including but not limited to, racism, gore or pornography.
  • No excessive spam/meme, i.e. copious one liners in a short period of time, typing with all caps or posting meme responses (text/image).
  • No trolling, including but not limited to, flame incitation, user provocation or false information distribution.
  • No link spamming or signature advertisements for content not specific to Dota 2.
  • No Dota 2 key requests, sell, trade etc.
  • You may not create multiple accounts for any purpose, including ban evasion, unless expressly permitted by a moderator.

  • Please search before posting. One thread per issue. Do not create another thread if there is an existing one already.
  • Before posting anything, make sure you check out all sticky threads (e.g., this). Do not create new threads about closed ones.
  • It is extremely important that you post in correct forum section.

  • Balance discussion only in Misc.
  • All art related (such as hero model) feedbacks go to Art Feedback Forum.
  • All matchmaking feedback should go here: Matchmaking Feedback
  • All report/low priority issues should go here: Commend/Report/Ban Feedback
  • No specific workshop item feedback. These should go to workshop page of that item.
  • When posting in non-bugs section (such as this), use [Bugs], [Discussion] or [Suggestion] prefix in your thread name.



In case you object some action by a moderator, please contact him directly through PM and explain your concerns politely. If you are still unable to resolve the issue, contact an administrator. Do not drag these issues in public.



All rules are meant to augment common sense, please use them when not conflicted with aforementioned policies.
See more
See less

PRD ruins the game.

Collapse
This topic is closed.
X
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • PRD ruins the game.

    At least theoretically. Imagine this situation: You are Kunkka and have Daedalus. You rely on your first hit critting and giving you huge splash damage.

    The way PRD works is that your first hit has much lower probability of critting, but as the number of non crit hits increases (the PRD counter) the probability increases. This renders Kunkka daedalus build either useless or overpowered, as there are 2 possible scenarios:

    1) PRD counter resets after some time or possibly after a target change. This way your first hit has much lower probability of critting.

    2) PRD counter doesn't ever reset. This way you could wait until you have a lot of non crits in a row and your next attack would have a much higher probability of critting.

    Either way, the game is broken.

    Possible solution (without disabling PRD, assuming 1st scenario): make the first always have the probability in the item's description and the next hits as usual (low to high).
    Last edited by budwing; 02-09-2013, 03:24 PM.

  • #2
    It doesn't. For sure it's an issue regarding crits like this, but on the long edge it avoids losing games due to bad luck or winning due to pure luck. Kunkka is an issue on it's own.
    If you think I've closed or deleted a post unjustified, feel free to PM me and I'll explain it to you/discuss it with you further.

    Comment


    • #3
      I think PRD can be disabled on Kunkka when tidebringer is off cooldown exclusively

      Comment


      • #4
        Funny, because those 7 years the game's been climbing until DotA2 is announced, it's been using PRD.

        Also, it uses 2nd scenario, and yes it's possible to 'stack' crit chance if you're willing to go attack things and hope to NOT crit (because you know, the more you don't crit the more likely you will crit)

        And unlike wc3 DotA where Phaseboot buff prevent critical strike (which could be used to stack up that crit chance safely), there's nothing in dota2 that will prevent your crit from happening (ok, except for Doom)

        So yes PRD does allow Kunkka to have varied chance for that initial cleave (you might get a crit on the last blow on a creep before the engagement, or get no crit, etc etc)
        At the end of the day, it's frankly not something that'd break the game.

        The chance being lower doesn't means it'll never happen, it's still possible to see something like 4 crits in a row even with PRD.
        Every time someone make a false report.
        Making people's losses feel worse with just my name (don't ask me how it work, I certainly don't)

        Currently observed Orb(Unique Attack Modifiers), Critical, and Bash interactions for DotA2

        To:
        People who cry MM isn't fair: Maybe you're not as great as you make yourself to be.
        People who wants surrender: It exists, but I'm not teaching you how to do it.

        Comment


        • #5
          Instead of adding some retarded Pseudo Random crap to avoid pure luck based wins/losses
          How about we remove Randomness? Zonga zonga.
          There's really no reason to have most of the randomness (Uphill misschance, Critchance - see HoN Puppet/Void, etc) other than "It has always been there"

          Comment


          • #6
            PRD doesn't really matter to be honest.

            In a standard geometric distribution say kunkka has a X% chance to crit. Although every time he attacks he still has X% chance to crit. That actual probability that a crit will occur goes up. Its like flipping a coin. If you get 3 heads in a row you will likely get a head next.


            Unless you want to do some crap like Kunkka will crit on every X attack. Then that is just making Kunkka get a huge buff. Really this is a balance issue / remake issue. Go dicuss it on Playdota. Randomness is fine as it is as you cannot plan to crit
            Originally posted by Typhox
            Nope. Windows Explorer is not a database
            Take a look into the mirror! You think you are completely unfailable. With your limited knowledge, you think that you know more than someone who is very deep in the matter/an expert.

            Comment


            • #7
              Originally posted by Crowfeather View Post
              PRD doesn't really matter to be honest.

              In a standard geometric distribution say kunkka has a X% chance to crit. Although every time he attacks he still has X% chance to crit. That actual probability that a crit will occur goes up. Its like flipping a coin. If you get 3 heads in a row you will likely get a head next.


              Unless you want to do some crap like Kunkka will crit on every X attack. Then that is just making Kunkka get a huge buff. Really this is a balance issue / remake issue. Go dicuss it on Playdota. Randomness is fine as it is as you cannot plan to crit
              That was not what he said. PRD is ment to balance out crit/bash on the LONG edge. Meaning, out of all crits, there will be reduced crit-rows/non-crit-rows.
              Kunkka doesn't care about crit rows. Most of the Kunkkas need their crit on the first hit: when having shadowblade up (although it doesn't crit, but for the burst) and having tidebringer up. The initial burst from a Kunkka with PRD enabled is WAY lower then without, as on average the initial crits are way unusual.

              However, PRD is even in Dota 2 for some time and I've never had the problem of Kunkka getting weak :x
              If you think I've closed or deleted a post unjustified, feel free to PM me and I'll explain it to you/discuss it with you further.

              Comment


              • #8
                so because you like to play a hero who practically goes all-in in every fight he joins because he needs all stars to align (enemies being positioned nearby, low armor enemy in the front, he has to hit most of them with torrent and ghost ship, he has to get nearby with lothars without being detected and stunned aaaand he has to crit....) you want to remove prd, a feature which makes all heroes and items that use chance to add an effect more predictable for the player. maybe you should reconsider your trail of thought...


                Originally posted by Crowfeather View Post
                Its like flipping a coin. If you get 3 heads in a row you will likely get a head next.
                funny coin, you got there.
                Make sure to read the Forum Rules as well as the stickied Threads of the Forum Section you are posting in.

                Contributions i'd like to highlight:
                My Suggestion: Coaching System
                My Sticky: Intended Changes List
                My Challenge: Completely Fixed Hero Challenge: Skywrath Mage

                Comment


                • #9
                  ...it's just the same as dota1... not worth discussing here

                  Comment


                  • #10
                    An exception needs to be made for Kunkka

                    Originally posted by blash365 View Post
                    so because you like to play a hero who practically goes all-in in every fight he joins because he needs all stars to align (enemies being positioned nearby, low armor enemy in the front, he has to hit most of them with torrent and ghost ship, he has to get nearby with lothars without being detected and stunned aaaand he has to crit....)
                    Sigh, that isn't how that works...a complete myth.

                    Comment


                    • #11
                      1. This certainly isn't a bug.
                      2. Mimics DotA 1 behaviour.
                      3. A topic better suited for playdota.com
                      --> closed.

                      Comment

                      Working...
                      X