A small question, if I may. Just attempted a high damage attempt with Tusk in dota 2. Now, Before you scream "MAX -ARMOR IS -71%" I know. Except I'm a small bit curious how I got this number.

Better image, shows the visual of -armor as well.

126+1800=1926 Tuskarr's Damage.

Now, Crit, MoM, -325 armor for what dota 2 reveals as the max -armor amount before you have to dive REALLY deep, Around -95% resistance was used in this.

Lets go through the equations possible.

D x (Armor multiplier+.25) x 4

1926 x 1.96 x 4 = 15099.84 1.71 used as multiplier

1926 x (2.2) x 4 = 16948.8 1.95 used as multiplier

Next.

(D x M[Armor Multiplier]) x 1.25 x 4

-71% armor = 16467

-95% armor = 18778.5

Now, lets see if we do D x (M x 1.25 x4)

Using 1.71, the dota 1 max damage amp, the multiplier goes to 8.55, which times 1926 hits 16467.3

Using 1.95, however, boots the amp to 9.75, times 1926, the damage equates to 18778.5

Now, how in the hell am I closing in on 20k damage when I can't seem to find the math for it, and the cap is apparently 1.71 multiplier and -20 armor?

If you care to replicate this, Make ally+enemy dazzle bots, and have tusk on one side. Dazz with Tusk give scepter, target dazzle give MoM. Tusk 6 rapiers, level all to 25, stats+ulti.

Use a couple dozen weaves from scepter dazzle onto the target.

Let target dazzle shallow grave, due to almost 2k damage killing it, along with the inevitable crit as well.

Hit once, let rip the 4x crit.

And if Anybody could boot up wc3 and test it there, I'd appreciate it, since I cannot. I wish I could use wc3 dota still, but I can't.

Better image, shows the visual of -armor as well.

126+1800=1926 Tuskarr's Damage.

Now, Crit, MoM, -325 armor for what dota 2 reveals as the max -armor amount before you have to dive REALLY deep, Around -95% resistance was used in this.

Lets go through the equations possible.

D x (Armor multiplier+.25) x 4

1926 x 1.96 x 4 = 15099.84 1.71 used as multiplier

1926 x (2.2) x 4 = 16948.8 1.95 used as multiplier

Next.

(D x M[Armor Multiplier]) x 1.25 x 4

-71% armor = 16467

-95% armor = 18778.5

Now, lets see if we do D x (M x 1.25 x4)

Using 1.71, the dota 1 max damage amp, the multiplier goes to 8.55, which times 1926 hits 16467.3

Using 1.95, however, boots the amp to 9.75, times 1926, the damage equates to 18778.5

Now, how in the hell am I closing in on 20k damage when I can't seem to find the math for it, and the cap is apparently 1.71 multiplier and -20 armor?

If you care to replicate this, Make ally+enemy dazzle bots, and have tusk on one side. Dazz with Tusk give scepter, target dazzle give MoM. Tusk 6 rapiers, level all to 25, stats+ulti.

Use a couple dozen weaves from scepter dazzle onto the target.

Let target dazzle shallow grave, due to almost 2k damage killing it, along with the inevitable crit as well.

Hit once, let rip the 4x crit.

And if Anybody could boot up wc3 and test it there, I'd appreciate it, since I cannot. I wish I could use wc3 dota still, but I can't.

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