For the ones who may not know, Powershot is (or at least should be) slowed down as it hits trees and units.
Its base speed is 3000, and it should be getting slowed down by 10% on each unit-hit and 1% on each tree-hit.
Now, when I look at the npc_abilities.txt, I see only one speed_reduction value set to 0.1 for all levels. I see no 0.01 anywhere.
With the new ALT tooltip thing that has been introduced, I can see that they know that it should be slowed down with the trees: http://i.imgur.com/Ow92dPE.jpg
So... there are tree possibilities:
- Powershot is not being slowed down by trees (since there is no reduction value for it in the abilities data file)
- Powershot is being slowed down by the trees with 10% instead of 1% (since there is this tooltip in-game, assuring that they know about it, but since there is no special value for that in the files, it probably uses what is available)
- Powershot is being slowed down by the trees with 1% properly (since the tooltip, and there is a high possibility that this thing might be rather directly coded into the code)
I cannot test this stuff...
Its base speed is 3000, and it should be getting slowed down by 10% on each unit-hit and 1% on each tree-hit.
Now, when I look at the npc_abilities.txt, I see only one speed_reduction value set to 0.1 for all levels. I see no 0.01 anywhere.
With the new ALT tooltip thing that has been introduced, I can see that they know that it should be slowed down with the trees: http://i.imgur.com/Ow92dPE.jpg
So... there are tree possibilities:
- Powershot is not being slowed down by trees (since there is no reduction value for it in the abilities data file)
- Powershot is being slowed down by the trees with 10% instead of 1% (since there is this tooltip in-game, assuring that they know about it, but since there is no special value for that in the files, it probably uses what is available)
- Powershot is being slowed down by the trees with 1% properly (since the tooltip, and there is a high possibility that this thing might be rather directly coded into the code)
I cannot test this stuff...
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