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POTM Bugs

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  • POTM Bugs

    Not sure if this has been posted yet, but:

    1. certain spells will "land" you preemptively if you cast leap and they hit you with their spells. best example i can think of is pudge ult. you leap, he ults, you drop to the ground immediately. in dota 1 the leap would finish and you'd be pudge ultied 800 units away. Storm's pull stops your leap mid air too, and im pretty sure it didnt in dota 1.
    2. you can get hit by melee attacks mid air
    3. you can only disjoint about half as much shit as you could in dota 1

    unrelated to leap but:

    4. double starfall range is fucked up
    5. leap has some majorly downie issues with that turn radius mid air shit. you can do a 180 degree turn mid air in dota 2 and in dota 1 you can turn about 25 degrees mid air. sometimes its nice, most times im like god damn it why am i turning mid air fuck off.
    6. arrow doesnt have a casting animation sound at all in dota 1

    Thanks in advance,

    Sky

  • #2
    Originally posted by Skywalk3r View Post
    Not sure if this has been posted yet, but:

    1. certain spells will "land" you preemptively if you cast leap and they hit you with their spells. best example i can think of is pudge ult. you leap, he ults, you drop to the ground immediately. in dota 1 the leap would finish and you'd be pudge ultied 800 units away. Storm's pull stops your leap mid air too, and im pretty sure it didnt in dota 1.
    2. you can get hit by melee attacks mid air
    3. you can only disjoint about half as much shit as you could in dota 1

    unrelated to leap but:

    4. double starfall range is fucked up
    5. leap has some majorly downie issues with that turn radius mid air shit. you can do a 180 degree turn mid air in dota 2 and in dota 1 you can turn about 25 degrees mid air. sometimes its nice, most times im like god damn it why am i turning mid air fuck off.
    6. arrow doesnt have a casting animation sound at all in dota 1

    Thanks in advance,

    Sky
    I can only confirm the last and its bad for Potm if the enemy could here the casting sound (If not so there's no problem here)
    Others seem intended to me (Except Starfall range which is already reported and i don't remember the answer)
    My English is not great and i know it

    Comment


    • #3
      Starfall range isn't bugged as far as I can tell. It is, and should be just larger than melee attack range.
      Comprehensive Damage Reduction & Amplifications Dota 2 Guide

      Comment


      • #4
        Originally posted by Wyn-Ryder View Post
        Starfall range isn't bugged as far as I can tell. It is, and should be just larger than melee attack range.
        Can you tell about the Arrow casting animation sound? is it played for enemy team?
        My English is not great and i know it

        Comment


        • #5
          All you need to do to test that is create a test match, spawn an enemy mirana and get her to cast. I don't have dota 2 installed on my computer as I am taking a decent break from it's frustrating matchmaking.
          Comprehensive Damage Reduction & Amplifications Dota 2 Guide

          Comment


          • #6
            Originally posted by Wyn-Ryder View Post
            All you need to do to test that is create a test match, spawn an enemy mirana and get her to cast. I don't have dota 2 installed on my computer as I am taking a decent break from it's frustrating matchmaking.
            i uninstalled Dota 2 as well (Studying issues [but i agree that MM is broken so i almost played with bots]) So someone else has to test !
            (Be in this forum is a way to control my addiction to dota so plz don't complain)
            My English is not great and i know it

            Comment

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