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Pudge hook

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  • #16
    Originally posted by hanezpanez View Post
    No you should not be able to move while hooking. In dota 1 the target is forced to the position you are in while hooking which would result in if you back away, the target would still stop where you started the hook. To be able to move while hooking and making the target follow you would be to easy to abuse with i.e turning around and make both yourself and teammate(s) force staff you or just by getting tp'd by ezalor. The only thing i dislike at this point is that force staff-hooks is not working the same way as in dota 1.
    But how is that abuse, I'd say it some damn smart team play!

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    • #17
      Originally posted by hanezpanez View Post
      No you should not be able to move while hooking. In dota 1 the target is forced to the position you are in while hooking which would result in if you back away, the target would still stop where you started the hook. To be able to move while hooking and making the target follow you would be to easy to abuse with i.e turning around and make both yourself and teammate(s) force staff you or just by getting tp'd by ezalor. The only thing i dislike at this point is that force staff-hooks is not working the same way as in dota 1.
      Similar abuse worked b4.

      I don't find it to be real problem. It seems more logical that you are able to move after the hook reaches maximum range.

      Also, I notice some kind backswing animation that is done after the hook is back. IMO, it's better to be removed.

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      • #18
        I understand what OP says and agree, but I also have something to add. Movements get queued when the hook is coming towards you, but when it's going into your prey's direction, you just can't do shit. Sometimes it's really difficult to hook and quickly bite someone because of this, and even if you target the bite while the enemy is still before getting hooked, sometimes it works, sometimes it doesn't. I'm not sure how it's working for now or if they want to change it or not, but I feel that it's just strange the way all this "hook + queue ability" is working for now. They should change it.

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        • #19
          Originally posted by Trilles View Post
          I understand what OP says and agree, but I also have something to add. Movements get queued when the hook is coming towards you, but when it's going into your prey's direction, you just can't do shit. Sometimes it's really difficult to hook and quickly bite someone because of this, and even if you target the bite while the enemy is still before getting hooked, sometimes it works, sometimes it doesn't. I'm not sure how it's working for now or if they want to change it or not, but I feel that it's just strange the way all this "hook + queue ability" is working for now. They should change it.
          absolutlely right, in most situation pudges ability to hook a hero and instantly disable him does not work properly and ruins the intented combo. and even worse, while pudge is unable to act the hook hero is quite faster and if he has a disable skill pudge can be interrupted easily. and further more, i do not think implement curved hooks would be that big of a abuseable thing to implement into to dota 2. if u look into it, how many good and successful pro curved hooks did u see in dota? also, it helps pudge a lot if he can move while hooking, for example if u try and hook and see an enemy gang come up u just wanna run away, but u can't he just stands there like a statue and wait to get killed. i love pudge and i think this should rly be refigured.
          and another thing, it would not only improve pudge but make him more depended on skill since u have to care to not run accidently into the wrong direction

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          • #20
            This needs to be fixed. Pudge's Dismember Casting Point is too high if he is paused that long.
            What we need is lower pause time on Pudge OR lower Casting Point of Dismember. In it's current state every hero can stun or blink or windwalk out of a perfectly done hook+dismember combo without dismember being used. Being unpaused only when the target arrives while still having this ungodly long casting point of Dismember is too harsh of a nerf for a hero very rarely picked in competitive eventhough he's a fan favourite.

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            • #21
              I miss forcestaff hooking

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              • #22
                I just hope that the small group of pudge addicts is big enough for them to do something about it
                well the last time i complained about a hero (twice actually) it got changed within the next update (in this case it was the total outdated Axe)

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                • #23
                  Pudge just isn't Pudge like this. Please, Valve, do something!

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                  • #24
                    i can't believe they still did nothing about this, after all this time...

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                    • #25
                      afaik, it works almost the same. The difference is very minimal. You can't curve the hook or force yourself but that is likely intended. You can still move a bit if the hook goes for a certain distance as the pause has a max duration slightly lower than the time it takes for the hook to travel all the way out and back in.
                      Hello, I'm Fydorian! I have Trouble getting even one cs per minute, so I help find bugs instead!
                      To make things easier on everyone, if reporting a bug on the Gameplay Bugs forum, please read these stickies:
                      Bug posting guidelines. READ THIS FIRST!
                      Common Bugs List
                      Intended Fix List
                      This has been a PSA by yours truely, Fydorian.

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