So I was kind of bored and decided to investigate a little on turning around in the game. (I don't really know where to put this precisely so I am placing this here)

I created an experiment which would allow me to see how turn rates work in dota 2 and then compare them to WC3 turn rates, I hope that those who don't know how turn rate works can learn something from this experiment and that those who do know how it works can confirm their knowledge here.

The experiment consists of the following.

1) Vengeful Spirit casting 3 magic missiles to determinate how long it takes to cast 3 shifted spells.

2) Vengeful Spirit casting a magic missile, a nether swap and a third magic missile to determinate how much it takes to turn around.

3) Vengeful Spirit doing 1) but with the sticky napalm debuff.

4) Vengeful Spirit doing 2) but with the sticky napalm debuff.

From this experiment I found that it takes VS 0.17 seconds to do a 180 degrees turn around, 0.56 seconds to do a 180 degrees turn around under sticky napalm.

Combat log http://i39.tinypic.com/4py3oi.png

Venge has a turn rate of 0.6, so we can expect that turn rate is the equivalent of 300 degrees every 0.17 seconds.

If we multiply both of those numbers by six we obtain 1800 degrees every second. This means that a unit with turn rate 1 can do 5 full turns every second, or a turn every 0.2 seconds.

Now let's move this to WC3 mechanics. There a unit with turn rate 1 means that the unit turns 1 radian every 0.03 seconds. If we multiply by 6 we get that the unit does almost a full turn every 0.18 seconds, we can approx it to a full turn every 0.2 seconds, which means the mechanic works the same than in WC3.

I will later on try to figure out some experiment for Naix and see how he works since he has the really special turn rate of 2,1.

I created an experiment which would allow me to see how turn rates work in dota 2 and then compare them to WC3 turn rates, I hope that those who don't know how turn rate works can learn something from this experiment and that those who do know how it works can confirm their knowledge here.

The experiment consists of the following.

1) Vengeful Spirit casting 3 magic missiles to determinate how long it takes to cast 3 shifted spells.

2) Vengeful Spirit casting a magic missile, a nether swap and a third magic missile to determinate how much it takes to turn around.

3) Vengeful Spirit doing 1) but with the sticky napalm debuff.

4) Vengeful Spirit doing 2) but with the sticky napalm debuff.

From this experiment I found that it takes VS 0.17 seconds to do a 180 degrees turn around, 0.56 seconds to do a 180 degrees turn around under sticky napalm.

Combat log http://i39.tinypic.com/4py3oi.png

Venge has a turn rate of 0.6, so we can expect that turn rate is the equivalent of 300 degrees every 0.17 seconds.

If we multiply both of those numbers by six we obtain 1800 degrees every second. This means that a unit with turn rate 1 can do 5 full turns every second, or a turn every 0.2 seconds.

Now let's move this to WC3 mechanics. There a unit with turn rate 1 means that the unit turns 1 radian every 0.03 seconds. If we multiply by 6 we get that the unit does almost a full turn every 0.18 seconds, we can approx it to a full turn every 0.2 seconds, which means the mechanic works the same than in WC3.

I will later on try to figure out some experiment for Naix and see how he works since he has the really special turn rate of 2,1.

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