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Deny mechanics counterintuitive?

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  • Crowfeather
    replied
    Wrong forum-- Post this in Playdota


    Also


    "Experience gained from killing a unit

    The total experience gained by killing a unit of level x is expressed as a function f(x):
    f(x) = f(x-1) + 5x + 6

    f(1) is predefined as 25."

    This is copied from http://classic.battle.net/war3/basics/heroes.shtml
    Last edited by Crowfeather; 05-28-2013, 05:23 PM.

    Leave a comment:


  • imxtrabored
    replied
    You're reading the chart wrong.

    Experience Required is the total experience needed to reach that level. Hero Kill Experience is experience granted for killing a hero of that level. Unit Kill Experience is the experience granted for killing a unit of that level. Standard melee lane creeps are level 3, and ranged creeps are level 2.

    Leave a comment:


  • MaKacknAffe
    replied
    damn it i made a mistake i read the wrong sector aswell
    Last edited by MaKacknAffe; 05-28-2013, 05:20 PM.

    Leave a comment:


  • micaele0
    started a topic Deny mechanics counterintuitive?

    Deny mechanics counterintuitive?

    Hi there,

    So I was curious about the numbers behind denying and I found soemthing a little counterintuitive and I was hoping to post about it here on the off-chance that someone can clear this up for me.

    First, to help make this simpler to explain... assume that I am in a 1v1 situation with another player and that we are at the very beginning of the game (level 1, zero exp). Further, assume that I am a Melee hero and that my opponent is a Ranged hero... say Pudge versus Invoker, for example.

    According to icefrog's old site's explanation of how XP works, http://www.playdota.com/mechanics/experience ...

    Any deny that my ranged opponent, Invoker, gets while I am level 1 will net me 36 experience points.

    Also, the amount of experience points I will get for a lasthit is 25 according to the table further down that playdota article.



    Does this mean that I will get more experience by letting Invoker deny creeps while I am level 1 than I would get from getting those lasthits myself?

    If so, then wouldn't this mean that in that situation (melee vs ranged 1v1) I'd prefer to let them deny the first wave whilst I try to deny the first wave instead of trying to last hit the wave?


    To extrapolate this to a common situation in progames nowadays... does this mean that if I were in a Dark Seer solo vs a Trilane situation, I'd get level 2 -even- faster than I normally would if I were to let my opponents deny the first wave instead of letting me last hit it? Because what would normally happen (in, say, a Gyro-Lesh-SD trilane) is that I would try to get Level 2 as Dark Seer and then abandon the lane to go jungle or something.
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