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Should living armor stay on with BKB/Rage but be removed with Repel and Blade Furry

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  • imxtrabored
    Blade Fury is...odd in DotA 1. I don't know if there is a better way to code it though.

    Without looking at Living Armor, I'm just guessing it shouldn't be removed.

    Leave a comment:

  • Export
    yes it should be like that those spells are all total different. Repel can target enemies and allies if it doesn't remove all buffs it would make no sense to let it allow to target enemies.

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  • LxRogue
    I don't think so. Different forms of magic immunity should interact the same with existing buffs.

    Only differences I can think of are repel can be purged and that toss, blackhole, and global silence (?) cancel bladefury.

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  • winxp
    No, becoming magic immune should remove the same buffs regardless of how you achieved it (including things that only grant very brief MI like nether strike and life break).

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  • Should living armor stay on with BKB/Rage but be removed with Repel and Blade Furry

    One thing I have noticed is that spells like Repel and Blade Furry will remove living armor from the hero they are used one, but using Rage and BKB will keep it on you. Should it be like that?