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Pathing Variability

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  • Pathing Variability

    I have noticed on a couple of occasions that the pathing system would send my hero on a circuitous route through the trees for some fairly simple pathing. While this could have been because of an invisible unit or ward in the way, I cannot confirm one way or another as I have not found the replay system quite yet (if it is implemented). An example of this took place at the Radiant bottom lane large creep camp (the one closest to the river and the middle tower). The game pathed me through the juke spot on the left hand side of the creep camp there rather than just walking around it. Was kind of odd. Something to take a look at if it is confirmed.

  • #2
    There's certainly something annoying with pathing in this game.


    • #3
      some ar quite disturbing


      • #4
        Yeah, there's a pathing problem at times. I notice it especially after coming out of base. Sometimes the Hero will choose to walk the LONG way around a tower, instead of the quickest route.


        • #5
          Sigh, I miss shift clicking waypoints in these new moba games. Pathing was annoying in warcraft 3 as well, but at least you could compensate for it.