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Huge issues with fog of war

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  • #76
    Originally posted by pglppasarel View Post
    i talked with icefrog about this issue and he said it is intendend. he said 40% of the time this happend in dota1 so they made it 100% here in dota2


    'nuff said

    This should be fixed

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    • #77
      yea srsly. i am also sad this is intended since it is not like dota1. but as u can see no dev posted here to say something, and this is an important thread 8 pages. u are wasting ur time on this topic but if u don't belive me feel free to post

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      • #78
        Lich gain special tree-vision when close to trees. Nerf

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        • #79
          fix

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          • #80
            Still needs fixed.

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            • #81
              this is retarded, there is no need to destroy juking in this game, it's part of the game and if you don't have enough skill to predict where a player is going when you have no vision or you're simply outplayed then tough luck, that's how it's supposed to be.

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              • #82
                Going to disable the vision through nearby trees for the next update. Let us know how the overall fog of war system feels then, and if there are any concerns that arise as a result.

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                • #83
                  IceForg plz check this thread also http://dev.dota2.com/showthread.php?t=18073 its gamebreaking bug with fog of war and orbwalk.

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                  • #84
                    Originally posted by Pipa_Herb View Post
                    IceForg plz check this thread also http://dev.dota2.com/showthread.php?t=18073 its gamebreaking bug with fog of war and orbwalk.
                    I agree check this one out please!

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                    • #85
                      Originally posted by IceFrog View Post
                      Going to disable the vision through nearby trees for the next update. Let us know how the overall fog of war system feels then, and if there are any concerns that arise as a result.
                      That is AMAZING, i love you guys tank you so very much!

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                      • #86
                        I dunno which way is better. As it is now it creates some amazing ambushes, but like said it destroys some juking. I like more the way it is now.

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                        • #87
                          This is much better now. Thanks for the change.

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                          • #88
                            much better, already did some jukes that brings dota1 feeling back. next step is to increase fog update rate http://dev.dota2.com/showthread.php?t=18057 and fix the fog from ramps http://dev.dota2.com/showthread.php?...highlight=ramp

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                            • #89
                              Originally posted by Fritsc View Post
                              What the f...?
                              How can you people not understand.. I mean just looking at the screenshots itself should explain itself.

                              EDIT:
                              Very funny Zirts. Not sure if troll or not with the trollface avatar either way go boot up your wc3 and launch dota and see if you can actually see through "leaves".
                              Dont be so buthurt and stupid, most of people are joking, you pointed out good and hopefully it will get fixed, just take a chill pill.

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                              • #90
                                Looking at the scenario shown int he vdo, In my opinion, trax has followed till the point where she last seen dk. Obviously, she will be able to get vision if she walks that long as dk is limbing.

                                I think thats a bug. If I remember dota1, trax would have not walked that long. Not atleast "till the point where dk was last seen".

                                If my understanding is correct, trax would have walked very few steps towards the direction where dk was last seen and stopped.
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