Announcement

Collapse

Forum Rules

  • No flaming or derogatory remarks, directly or through insinuation.
  • No discussion, sharing or referencing illegal software such as hacks, keygen, cracks and pirated software.
  • No offensive contents, including but not limited to, racism, gore or pornography.
  • No excessive spam/meme, i.e. copious one liners in a short period of time, typing with all caps or posting meme responses (text/image).
  • No trolling, including but not limited to, flame incitation, user provocation or false information distribution.
  • No link spamming or signature advertisements for content not specific to Dota 2.
  • No Dota 2 key requests, sell, trade etc.
  • You may not create multiple accounts for any purpose, including ban evasion, unless expressly permitted by a moderator.

  • Please search before posting. One thread per issue. Do not create another thread if there is an existing one already.
  • Before posting anything, make sure you check out all sticky threads (e.g., this). Do not create new threads about closed ones.
  • It is extremely important that you post in correct forum section.

  • Balance discussion only in Misc.
  • All art related (such as hero model) feedbacks go to Art Feedback Forum.
  • All matchmaking feedback should go here: Matchmaking Feedback
  • All report/low priority issues should go here: Commend/Report/Ban Feedback
  • No specific workshop item feedback. These should go to workshop page of that item.
  • When posting in non-bugs section (such as this), use [Bugs], [Discussion] or [Suggestion] prefix in your thread name.



In case you object some action by a moderator, please contact him directly through PM and explain your concerns politely. If you are still unable to resolve the issue, contact an administrator. Do not drag these issues in public.



All rules are meant to augment common sense, please use them when not conflicted with aforementioned policies.
See more
See less

This is lazy, and you know it is.

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • This is lazy, and you know it is.

    I don't really know where to post this, so I'll post it here on the map issues, because I think it is that, an issue with how the map/game works:

    I could go on a long rant about this, but let's just be frank, the method which you used to make the creeps meet in a different spot on the "safelanes", is downright: lazy.
    Really? REALLY? You could have changed the spawnpoint(s), you could have changed the pathing, you could have done just about anything, so.. Seriously? Your way of doing this is to just give the creeps a massive movement speed boost for a part of ther travel? That my friends, is LAZY, and it has way more impact than the lazy guy who decided this could have foreseen.
    You're messing with lanes, no big deal, right? Wrong.
    I'm not here to dispute or critize that creeps now meet further down the "safelane", that's fine, awesome actually, but the manner in which you've made it happen is (broken record) LAZY.
    You're taking away a (some might say, small part) of dota, aka creep blocking, and thus you are messing with skill levels.
    What you've done with this, is make it nearly (not gonna say completely) impossible for anybody to properly block the creep wave (because you basicly gave them haste) in order to make the lane work to their advantage.

    Bottom line: If you want to change the meeting points of lanes, do so, (I know this is icefrog's decision and yadayadayada) But please friends, don't do it in such a lazy manner as this.
    I hope this gets the message across, I don't want to rant, even though I fear I already have.

  • #2
    Welcome to the new meta.
    sigpic

    Comment


    • #3
      Again, I'm fine with the "new meta".
      All I'm pointing out, and I guess complaining about, is the method and technical aspect of what makes it so.

      Comment


      • #4
        so, what do u propose?

        Comment


        • #5
          Originally posted by MiSeRyy View Post
          so, what do u propose?
          A more streamlined approach to make the creeps meet in a different spot, such as changing where they spawn; leaving the creep blocking skills etc, the same.

          Comment


          • #6
            Bakardi, do you realize that the other two 'methods' that you proposed (different spawn-point, path) would actually mess things up worse?

            Different spawn point would be a radical change (not that 6.79 patch wasn't, but that's another discussion) and the overall implications towards the game would be bigger. A small example would be the positioning of the defending team in a situation where the opposite team is trying to destroy the TI3 tower of the hard lane.

            Different pathing would also make blocking the wave harder. And there are some complicated mechanics with the collision detection between the creeps that would also require modifications if you were to modify the path of the creepwave.

            I don't like being unable to block creeps properly either, and the movement speed boost is clearly not a perfect solution, but your complaint is inadequate because you do not actually give an appropriate alternative.

            Comment


            • #7
              you can buy boots on ck and block easy

              Comment


              • #8
                Originally posted by Dr.Reality View Post
                Bakardi, do you realize that the other two 'methods' that you proposed (different spawn-point, path) would actually mess things up worse?

                Different spawn point would be a radical change (not that 6.79 patch wasn't, but that's another discussion) and the overall implications towards the game would be bigger. A small example would be the positioning of the defending team in a situation where the opposite team is trying to destroy the TI3 tower of the hard lane.

                Different pathing would also make blocking the wave harder. And there are some complicated mechanics with the collision detection between the creeps that would also require modifications if you were to modify the path of the creepwave.

                I don't like being unable to block creeps properly either, and the movement speed boost is clearly not a perfect solution, but your complaint is inadequate because you do not actually give an appropriate alternative.
                I am in no way saying that I have the answer, all I'm trying to do with this thread is to point out, that the method used to achieve this new creep meeting point, is lazy, and can hopefully be done better.

                Comment


                • #9
                  Originally posted by Bakardi View Post
                  I am in no way saying that I have the answer, all I'm trying to do with this thread is to point out, that the method used to achieve this new creep meeting point, is lazy, and can hopefully be done better.
                  That is kind of contradictory in itself. Because you can't say something is lazy without comparing it to a standard, or without having a reference point. What I mean is that the affirmation that this method is lazy implies that there are other better methods. And I don't think there are (but I might be wrong).

                  Anyway, the idea is that it's simple to criticize something but if you think about this particular situation, they (the devs) didn't have much choice. You can argue this and that's fine. However, a thread that complains about something being 'lazy' doesn't bring anything good to the developers and/or community.
                  Last edited by Dr.Reality; 11-08-2013, 10:51 AM.

                  Comment


                  • #10
                    Originally posted by Dr.Reality View Post
                    That is kind of contradictory in itself. Because you can't say something is lazy without comparing it to a standard, or without having a reference point. What I mean is that the affirmation that this method is lazy implies that there are other better methods. And I don't think there are (but I might be wrong).

                    Anyway, the idea is that it's simple to criticize something but if you think about this particular situation, they (the devs) didn't have much choice. You can argue this and that's fine. However, a thread that complains about something being 'lazy' doesn't bring anything good to the developers and/or community.
                    Meh, just Meh. I made this whole thread because, from a programmers point of view, the method used is crude, easy, and hence lazy.
                    It's a really simple thought process, if you were to ask yourself the same as the devs did: How do we make them meet in another place?
                    Then you'll (hopefully) see what I mean by lazy, because (and again I'm not saying I know how it should be doing nor am I saying "YOU'RE DOING IT WRONG!!!") there are many other options to make the exact same result appear.

                    Comment


                    • #11
                      So you're saying that they move at a certain ms, and then it rapidly goes up for a moment, after which it drops again? Well then, it would maybe be good to just give safelane creeps a constant boost in ms. Or even reduce ms of offlane creeps a bit (although it would make blocking much easier)

                      Comment


                      • #12
                        as a programmer you should also know that the best ways are the simplest

                        and btw you can still creep block. just need a bit of practice

                        Comment


                        • #13
                          Originally posted by sir.castic View Post
                          as a programmer you should also know that the best ways are the simplest

                          and btw you can still creep block. just need a bit of practice
                          As a programmer, I say that tweaking their ms is easier than creating a specific interval in which it rises

                          Comment


                          • #14
                            I've creep blocked my safe lane a few times since 6.79 without any trouble. Not sure about the problem OP is having....

                            Comment


                            • #15
                              If you shifted the spawn forward/backward , the push gameplay would be affected largely as well as hero blocking. It is literally the only safe way to change the meta without affecting the map too much.
                              Originally posted by Kryil-
                              Shut up Shmendrich. Seriously...

                              Comment

                              Working...
                              X