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Map design against fountain farm.

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  • #76
    If all 5 players on a team leave, it's the equivalent of conceding. There you go, now shut up about concede because it's stupid and does way more harm than good.

    There are many suggestions to prevent fountain farming that prevent fountain farming as much as concede, without the con of 4 idiots conceding because someone fed first blood (this happens in LoL and it suuuucks).

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    • #77
      Buy force staff. Make them dive in. Profit.

      Buy tp. TP out of the base and push till they leave your fountain


      Not optimal solutions, but it's what we have for now
      Suggestions worth checking out:

      Expand the report system by allowing the option to tag comments (screenshots inside) (Possible fix for the chat ban system)

      Saving control group binds between games

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      • #78
        Originally posted by Timelimit View Post
        If all 5 players on a team leave, it's the equivalent of conceding. There you go, now shut up about concede because it's stupid and does way more harm than good.
        Then someone decides that he wants to troll and four people get an abandon. Now stop telling people to shut up.
        All hail St. Regina!

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        • #79
          Originally posted by spektor View Post
          Then someone decides that he wants to troll and four people get an abandon. Now stop telling people to shut up.
          Only one person gets an abandon. Thought I'd stop in and say it. Also, you too should stop arguing and telling each other to shut up. Thanks.

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          • #80
            This will only encourage more afk during ancient push which is equivalent to concede.
            The area behind fountain in dota1 does not really prevent fountain farming much. If valve wanted this "aspect" to be in game, they'd have done this long ago.

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