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fog of war vs unexplored area

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  • #61
    From 6.74 changelog:
    - Removed Unexplored Fog of War

    I'll leave this open for some discussion if you want to, issue is addressed one way or the other

    Comment


    • #62
      Originally posted by Chairraider View Post
      From 6.74 changelog:
      - Removed Unexplored Fog of War

      I'll leave this open for some discussion if you want to, issue is addressed one way or the other
      All I can say is :'(.

      Comment


      • #63
        +1 This is a huge problem. It should be fixed ASAP.

        Comment


        • #64
          I have a proposed compromise for this that would not require heavy coding of the game.

          For heroes affected by the unexplored areas, simply give them a modified mini-map to indicate areas explored. Give it a second layer of fog or "exploration fog" in the minimap on top of the existing fog of war.

          It may sound new for regular players but the idea works.

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          • #65
            many want any many dont
            what 'bout toggle?

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            • #66
              why are you guys still bumping this topic with solutions? unexplored won't even exist in a week or two, so this issue is more or less resolved. i call for a close imo.

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              • #67
                I'm yet to see any negative feedback in actual games. Players seem to be enjoying the change. Just waiting for it to be implemented in DOTA2.

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                • #68
                  I'd personally prefer unexplored area(older minimap) rather than this new without any fog of war!

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                  • #69
                    No unexplored please. Just have fog of war.

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                    • #70
                      Great this annoying unexplored fog is removed now! It was so annoying trying to TP somewhere and get those red annoying message. It was gamebreaking, I'm so glad it's gone.

                      I think this thread should be closed now. If there will be some bugs with fog of was there will be new threads for them anyway.

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                      • #71
                        Absolutely +1 for this ... Dota 1 had clear visual effects and I was able to see clearly what was happening in a gank compared to dark map background in Dota 2 ....

                        1) Need to distinguish between fog and unexplored area (for this map background seems very dark like HON ..... Dota 1 map colors were better)
                        2) I feel Dota 2 visual is clustered and difficult to see in team fights especially during sand ulti and sandstorm ... screen visual is not as clear as Dota 1.

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                        • #72
                          You will get used to it. Works good for me

                          Comment


                          • #73
                            Originally posted by Hulk View Post
                            Absolutely +1 for this
                            1) Need to distinguish between fog and unexplored area (for this map background seems very dark like HON ..... Dota 1 map colors were better)
                            rofl
                            do you realize that even the time that you posted this, unexplored fog of war had been removed from dota and dota 2 for a few weeks already? there is nothing to distinguish from fog anymore, as there is literally no mechanic for unexploed fog

                            thread needs to get closed

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