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some map inconsistencies

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  • some map inconsistencies

    I haven't seen anyone complaining about the map feeling too small yet, even though it's quite obvious that the map is cluttered and mashed together right now. Here are some spots that irritated me the most during my gameplay :


    Countless times I have been blocked or blocked teammates in this spot before teamfights :


    Only one hero at a time seems to be able to stay in that spot in real matches, here with sven's illusions you can see that you can barely fit 2 units, while in dota1 you never had any blocking issues in that spot ...



    4 heroes fit in like np ...


    This is what sven sees from the tree near rosh at daytime at the runespot bot:


    This is what he sees in dota1:

    not supposed to see the rune...


    Neutrals don't sleep in dota2 yet ?


    They do in dota1.



    What happend to this jukespot ?

    It has saved me from death a bunch of times and at other times even though I still died I easily got my enemy killed there since they get stuck bc creeps(or allies) come.

    in dota 2

    nonexistent...


    In dota2 1 hero can easily block a enemy hero here from going out of there (even though with illusions 1 can pass):

    Again, got blocked & blocked allies here countless times...


    In dota1, 3 heroes... np. Location is near runespot top.

  • #2
    There is one more to the left of radis top tier 1. Jungle have a few talked about in another thread. one should really merge all terrain inconsistencies.
    Healthbar & lasthitting
    Shop Layout - Legacy Shops
    Tooltip issues compilation
    How to create a better dota 2 environment

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    • #3
      +1

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      • #4
        maybe valve/icefrog wants it this way?

        every thought about that?
        THIS STUFF IS IMPORTANT CAUSE ITS IN RED. IM TOTALLY NOT A CRY BABY AND A NECKBEARD

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        • #5
          Originally posted by doucheplayer View Post
          maybe valve/icefrog wants it this way?

          every thought about that?
          Icefrog stated they wanted a exact copy before changes.

          Ever thought of that?

          Icefrog can change it to be that way in dota 1 but didn't.

          Ever thought of that?

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          • #6
            Originally posted by doucheplayer View Post
            maybe valve/icefrog wants it this way?

            every thought about that?
            last time I heard valve/icefrog were trying to replicate dota1 on a better engine and after everything is accurately ported, then they will actually start doing changes... what did you hear ?

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            • #7
              Yes, map need to have all things it has in dota1.

              1st bug is the most annoying for me atm. Also the neutrals (why they don't sleep at night yet?).

              Comment


              • #8
                Originally posted by Evol View Post
                Yes, map need to have all things it has in dota1.

                1st bug is the most annoying for me atm. Also the neutrals (why they don't sleep at night yet?).
                yep

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                • #9
                  agree with it

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                  • #10
                    Yea, Dota 2 map is definitely scaled differently. That couldn't be helped.
                    Not sure if it's possible to even replicate an exact copy of Dota 1 map with exact measurements.

                    Not only that ramp near top rune spot. The bottom ramp next to Roshan's pit that leads to Dire's secret shop can be blocked by 1 Venomancer's Ward.
                    Steam Community :: ID :: Fate

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                    • #11
                      Originally posted by doucheplayer View Post
                      maybe valve/icefrog wants it this way?

                      every thought about that?
                      ...

                      Anyway, good spotting dresmasher. Especially the rax one was quite interesting, because mobility around the rax&t3 got huge impacts on the fights to defend your base IMO.

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                      • #12
                        +1

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                        • #13
                          I did a detailed account of map size being completely different between dota 1 and dota 2 and pointed out a number of these things while i was at it.

                          Distance and time to travel between spots is different between the games.
                          Dota 2 map size is smaller. I confirmed this. This includes building placements.

                          I never got a reply.

                          Comment


                          • #14
                            Huge issue

                            This must not be ignored, it's pretty big issue, it is one of the biggest contributors to the "feeling of difference" between DotA and Dota 2. Details really matter in game of DotA/Dota 2 and this is pretty big one. Some proper testing should be done by Valve and the issue should be handled. Did any staff member replied to this?

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                            • #15
                              I wish some of the dev team will answer about this issue

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