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some map inconsistencies

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  • #16
    +1

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    • #17
      Another juke spot missing: From Dire's t1 tower go up ramp into jungle. On the far left there ought to be a single tree you can run in circles around but there's another tree added in dota2 that blocks this.

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      • #18
        +1

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        • #19
          I found another one,

          the top lane of the sentinel side. The tier 1 tower has some trees to the right of it. In dota 1, you could fit a few units in between the tree and the tower. However, in dota 2, this path can be completely blocked with 1 plague ward or unit.

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          • #20
            Originally posted by Rice View Post
            I found another one,

            the top lane of the sentinel side. The tier 1 tower has some trees to the right of it. In dota 1, you could fit a few units in between the tree and the tower. However, in dota 2, this path can be completely blocked with 1 plague ward or unit.
            I could list dozens of spots like this.
            I'm not wasting my time doing that though until i see some form of interest from the devs side though about this issue and the things that have already been listed as well as the total map size inconsistency that i showed..

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            • #21
              this is the real beta testing . +1, i hope valve fixes these problems

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              • #22
                ya +1, valve plz fix this and the mid lane 2

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                • #23
                  The most crucial one is the jukespot you mentioned, the creeps not sleeping and the rax collision. Maybe rax collisions size to the center could be lowered. The Jukespot can be easily added and creeps not sleeping might be intended.

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                  • #24
                    There is also one map inconsistency in where you cannot see the creep camp when you go to the ledge(the one where there is a small space, usually furion players will understand these) near the the top river rune

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                    • #25
                      +1. Thought these details are hardly noticed in a pub game, they make great difference on pro matchs. Hope they match the map to be exactly equal soon.

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                      • #26
                        Hmm ... although I agree that some of these are really issues.. like the constricted space in between barracks and blocking when there should be space. I also welcome changes in duke spots and/or adding or removing duke spots. I mean... this is dota 2, why would we want an exact 1:1 copy?

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                        • #27
                          Originally posted by Aussie View Post
                          I did a detailed account of map size being completely different between dota 1 and dota 2 and pointed out a number of these things while i was at it.

                          Distance and time to travel between spots is different between the games.
                          Dota 2 map size is smaller. I confirmed this. This includes building placements.

                          I never got a reply.

                          can u plz link me the thread i rly like to see it !

                          and still no reply from the devs about this issue !!!!!!!!!!!

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                          • #28
                            Originally posted by Moe View Post
                            can u plz link me the thread i rly like to see it !

                            and still no reply from the devs about this issue !!!!!!!!!!!
                            The last post before you was 2 months ago.

                            And dev's never responded to this so it's a secret as to what they will do.

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                            • #29
                              Originally posted by nicoman View Post
                              The last post before you was 2 months ago.

                              And dev's never responded to this so it's a secret as to what they will do.
                              i know it was 2 month old thread but that dosent mean that it was left behind

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                              • #30
                                Interesting finds

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