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some map inconsistencies

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  • squinte
    replied
    The juke spot with the statue could be in part due to models not being created to reproduce it. Other inconsistencies is the lack of Dragonspawn and Jungle Stalkers Ancients. Though they're in the game files, I wonder what's holding them back.

    Leave a comment:


  • Infer
    replied
    Originally posted by men1kmati View Post
    plz fix valve
    pls gib fix valv

    Leave a comment:


  • men1kmati
    replied
    plz fix valve

    Leave a comment:


  • kris
    replied
    Perhaps people have already mentioned it but I really dislike how shelled out this map feels. The trees that were around the edges in Dota1 added a lot of cool elements to the game and allowed particular heroes to do a lot of interesting things. By removing the trees in the fountain you encourage fountain camping, which I don't really care about. However by removing a lot of the trees in the top lane you greatly reduce the amount of fun, tree based interaction.

    I would very much like to see the terrain in Dota2 actually mirror the Dota1 map completely, because the missing elements are rather disappointing.


    Thanks a lot for your consideration,
    Kris

    Leave a comment:


  • blash365
    replied
    mods and devs have posted numerous times already that the devs try to read all the threads on this forum.
    so you already got what you asked for.

    concerning mapissues:
    not having a very unfrequent wardspot is not gamebreaking. stuff like that can easily be added at any point of the beta or after the release. there isnt much that can go wrong with a thing like that.
    other tasks however need manpower, time and testing. finishing those tasks is the purpose of a beta.
    there are thousands of todo lists compiled throughout this beta. and you can be sure that most of the map issues are on at least one of them.
    they just need to queue behind more important tasks in the current state of the beta.

    and as i already posted above. gamebreaking stuff such as only 1 hero can fit through the gap between raxes got fixed already.
    the rest is more a comfort thing.
    Last edited by blash365; 08-19-2012, 05:17 AM.

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  • JX_Blue
    replied
    Originally posted by blash365 View Post
    do you have any idea how many threads would demand that "2 seconds"?

    also the (primary) purpose of the developement forum is not for valve to hand out information to the users (there is a blog for that purpose), but for users to hand information to valve.
    you will find enough examples where there is dialog between developers and players but in other situations they prefer to let the community to discuss amongst themselves.
    The point is they haven't responded to ANYTHING. There have been innumerable threads about map inconsistencies, and not only has nothing been done about them, there is no response either. They could spend 20 seconds creating a sticky saying that they might not respond to every thread. They could at least post on one thread so people could tell they were viewing some of the threads. Refraining from posting/doing anything entirely is just a terrible idea.

    Leave a comment:


  • blash365
    replied
    Originally posted by Simspidey View Post
    It's not that hard to at least give a little recognition and say "We'll look into it" if it's a legitimate suggestion (like everyone in this thread has confirmed so far). Like really, it's 2 seconds >_>
    do you have any idea how many threads would demand that "2 seconds"?

    also the (primary) purpose of the development forum is not for valve to hand out information to the users (there is a blog for that purpose), but for users to hand information to valve.
    you will find enough examples where there is dialog between developers and players but in other situations they prefer to let the community to discuss amongst themselves.
    Last edited by blash365; 10-30-2012, 09:57 PM.

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  • teh_rockerer
    replied
    These are clear inconsistencies that affect gameplay, especially the difference at the rune spot. The shadows are supposed to start before the rune - in dota 1 its possible to confuse the hell out of someone by running back and forth across this boundary, and it forced heroes to wade into the river to check the rune, as opposed to standing safely up on the hill. Checking the rune is supposed to be risky, and it makes for interesting gameplay.
    Also, I honestly don't care about claims that IF wanted it this way. This section is called "Map Issues" for a reason. These things are inconsistent with the original dota map, and as such, should be fixed.
    I think its entirely possible to scale the map correctly - the original map has been measured out very accurately, and some simple calculations using distance/time will easily allow these things to be corrected. For instance, suppose it takes hero X a duration of Y seconds to run between points A and B on the original map, then this should be the same in the dota 2 map.
    Overall, I think the map may need to be scaled up slightly. It is somewhat cluttered.

    Leave a comment:


  • Zaz
    replied
    The map is smaller than DotA 1.

    Leave a comment:


  • Simspidey
    replied
    Originally posted by blash365 View Post
    i think you missunderstand the definition of "volunteer".

    i raised the issue almost a year ago already (thread) and it was fixed shortly afterwards (with no response) to the current state.
    i wonder how you would have reacted to the map layout back then...

    missing response from the devs doesnt mean that they dont follow the thread, it simply means that they are happy with the feedback.
    It's not that hard to at least give a little recognition and say "We'll look into it" if it's a legitimate suggestion (like everyone in this thread has confirmed so far). Like really, it's 2 seconds >_>

    Leave a comment:


  • blash365
    replied
    i think you missunderstand the definition of "volunteer".

    i raised the issue almost a year ago already (thread) and it was fixed shortly afterwards (with no response) to the current state.
    i wonder how you would have reacted to the map layout back then...

    missing response from the devs doesnt mean that they dont follow the thread, it simply means that they are happy with the feedback.
    Last edited by blash365; 08-15-2012, 02:53 PM.

    Leave a comment:


  • Simspidey
    replied
    ^Still none. It's kinda funny how developers and moderators are so fast to jump on threads that are incorrect or flaming, yet when people have legitimate suggestions or issues with the game, they seem mysteriously absent.
    (Scared of doing some more work? )

    Leave a comment:


  • JX_Blue
    replied
    Still no response from the developers?

    Leave a comment:


  • Jantje_Beton
    replied
    Interesting finds

    Leave a comment:


  • Moe
    replied
    Originally posted by nicoman View Post
    The last post before you was 2 months ago.

    And dev's never responded to this so it's a secret as to what they will do.
    i know it was 2 month old thread but that dosent mean that it was left behind

    Leave a comment:

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