The Pathfinding just seem to collapse at the middle of the map at the stairs. Should vision be lost at any point, the unit will do a full 180, and walk right back into it's death. It behaves normally when vision exists, or no vision exists, but should that change while the unit is moving it will ignore it's current orders and any future orders for about 3~ seconds, and just flip directions.
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Pathfinding Failure at Middle
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Shadewyrm, could you provide a screenshot or replay + timing to illustrate what you are posting about so we can be more informed on the issue?He's the hero this community deserves, but not the one it needs right now. So we'll hunt his identity, because he can take it, because he's not our hero. He's a silent buffer, a watchful nerfer. An IceFrog.
My Speedtest Result
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http://dev.dota2.com/showthread.php?...512#post172512
If you do go on to provide screenshots, could you please add them to this thread
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Here you are :
Time 0:29:55 <-- rough estimate time (may be 54)
Match ID : 1025253
Character to watch : Invoker - [IW] ShadeWyrm
You can clearly see me send the command repeatedly to go up the ramp into the fog, and my Invoker just turns completely around. I can't really provide a screenshot as it doesn't do any justice compared to watching me click multiple times and my hero just ignore it completely and do a 180.
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