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Wrong trees layout above first radiant bottom lane tower

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  • Wrong trees layout above first radiant bottom lane tower

    This problem is very crucial! In dota 1 by using tp scroll above first sentinnel tower like shown below on my screens - you could easily make a way to the jungle and run in the forest right after tp.


    In dota 2 You can't do this! Pretty self-explanatory i guess. And i dare to say that it is a very important bug indeed.
    Here are the screens from dota 2:


    If the yellow tree has been deleted - it would freed pass to the jungle as in dota 1, but the second tree(above) still should be moved a bit to the east(right).
    This is very important after death and tp back in fight on tower - it saves player about 4 seconds to catch up with the enemy hero or to cut his way in jungle.
    Last edited by Shadowflame; 04-20-2012, 03:42 AM.

  • #2
    Interesting. Might I suggest you take pictures from the dota2 client as well so its easier to compare the two?

    Comment


    • #3
      May be someone from mods or devs at least can answer was that change intentional?

      Comment


      • #4
        Originally posted by Shadowflame View Post
        And i dare to say that it is a very important bug indeed.
        You dare much. There are lots of features of the original map which were changed (For example, most of the choke-points in Dire jungle), and none of them are really bug, they just changed.

        They may adress these minimal map issues later if they want to achieve 100% parity with the original map, but right now it doesn't seem like a big issue to me...
        ModDota | My GitHub Profile | My Project's Page

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        • #5
          Yes, it's crucial and not only for me. Saves you 4 seconds instead of running around, gives you vision and let you cast aoe ultimate immediately after tp, like warlock's golem which stuns all ganging team in forest.
          Anyway, my only job here is to point such things out.

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          • #6
            Originally posted by Noya View Post
            You dare much. There are lots of features of the original map which were changed (For example, most of the choke-points in Dire jungle), and none of them are really bug, they just changed.

            They may adress these minimal map issues later if they want to achieve 100% parity with the original map, but right now it doesn't seem like a big issue to me...
            True, but I do think that this is one they should make an effort to keep the same.
            Doing a great job Valve!

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            • #7
              You wouldn't have to change the map. One could trigger it that if you tp there these two trees get destroyed as well.

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              • #8
                up...

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                • #9
                  I find this important too, I think this can be easily done by moving one tree (it is just one blocking the path on max tp range) or extending the tp range by like 5 units or so (that way you should break the trees either way.
                  (Oh and btw even if it's not a bug, this is a map issue, and i think that's the subforum's name)

                  C ya

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                  • #10
                    I think this is mean't to try and make ganking at the tower more difficult, that someone needs to remove trees if they want to surprise initiate that way right at the tower where a person expects to feel safe for the most part. Or else you have to go around into the middle of their T3/T2 tower to catch them. It's the same on the Dire side.
                    D̶̪̏̇͛͂̈̊̏O̬͉̱̭̤̐ͤ͝T̥̼̗̦̯͙ͣ͐ͮͨ͛̐Ä̩̣̖̘̖͍̹͐ͮ̊ͣ̆̎ ̗͖̘̲̝͔̅͐̀̎͗͌̐2̢̔̄ͭ̋͌̾

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                    • #11
                      Nice point
                      <a href="http://steamsignature.com"><img src="http://steamsignature.com/classic-76561198055617506.png"></a>

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                      • #12
                        Originally posted by DeathByVoid View Post
                        True, but I do think that this is one they should make an effort to keep the same.
                        +1, this change actually affects balance, and not in some "engine limitation" sort of way. It would at least be nice to know if this were an intentional alteration.
                        ◕_◕

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                        • #13
                          Not game breaking. Also dota 2 is not a copy of DotA

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                          • #14
                            +1, this change actually affects balance

                            Comment


                            • #15
                              Originally posted by chrisfrh View Post
                              Not game breaking. Also dota 2 is not a copy of DotA
                              I won't tell how wrong you are.

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