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Wrong trees layout above first radiant bottom lane tower

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  • Shadowflame
    replied
    Bump WTF! NO REPLY FROM MODS FOR A YEAR!
    Is it intended change or not???

    Leave a comment:


  • Shadowflame
    replied
    Originally posted by chrisfrh View Post
    Not game breaking. Also dota 2 is not a copy of DotA
    I won't tell how wrong you are.

    Leave a comment:


  • kinos_fiolis
    replied
    +1, this change actually affects balance

    Leave a comment:


  • chrisfrh
    replied
    Not game breaking. Also dota 2 is not a copy of DotA

    Leave a comment:


  • FoxCharge
    replied
    Originally posted by DeathByVoid View Post
    True, but I do think that this is one they should make an effort to keep the same.
    +1, this change actually affects balance, and not in some "engine limitation" sort of way. It would at least be nice to know if this were an intentional alteration.

    Leave a comment:


  • juusto
    replied
    Nice point

    Leave a comment:


  • Kakkoii
    replied
    I think this is mean't to try and make ganking at the tower more difficult, that someone needs to remove trees if they want to surprise initiate that way right at the tower where a person expects to feel safe for the most part. Or else you have to go around into the middle of their T3/T2 tower to catch them. It's the same on the Dire side.

    Leave a comment:


  • knurlhelm
    replied
    I find this important too, I think this can be easily done by moving one tree (it is just one blocking the path on max tp range) or extending the tp range by like 5 units or so (that way you should break the trees either way.
    (Oh and btw even if it's not a bug, this is a map issue, and i think that's the subforum's name)

    C ya

    Leave a comment:


  • Shadowflame
    replied
    up...

    Leave a comment:


  • Morvan
    replied
    You wouldn't have to change the map. One could trigger it that if you tp there these two trees get destroyed as well.

    Leave a comment:


  • DeathByVoid
    replied
    Originally posted by Noya View Post
    You dare much. There are lots of features of the original map which were changed (For example, most of the choke-points in Dire jungle), and none of them are really bug, they just changed.

    They may adress these minimal map issues later if they want to achieve 100% parity with the original map, but right now it doesn't seem like a big issue to me...
    True, but I do think that this is one they should make an effort to keep the same.

    Leave a comment:


  • Shadowflame
    replied
    Yes, it's crucial and not only for me. Saves you 4 seconds instead of running around, gives you vision and let you cast aoe ultimate immediately after tp, like warlock's golem which stuns all ganging team in forest.
    Anyway, my only job here is to point such things out.

    Leave a comment:


  • Noya
    replied
    Originally posted by Shadowflame View Post
    And i dare to say that it is a very important bug indeed.
    You dare much. There are lots of features of the original map which were changed (For example, most of the choke-points in Dire jungle), and none of them are really bug, they just changed.

    They may adress these minimal map issues later if they want to achieve 100% parity with the original map, but right now it doesn't seem like a big issue to me...

    Leave a comment:


  • Shadowflame
    replied
    May be someone from mods or devs at least can answer was that change intentional?

    Leave a comment:


  • Kakee
    replied
    Interesting. Might I suggest you take pictures from the dota2 client as well so its easier to compare the two?

    Leave a comment:

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