Sorry for the small font, I'd put in the effort of making it look better but it's kind of a hassle to take screenshots in DotA2 because there's no feature for it (afaik).

Here's what it reads:
> The highlighted tree is so tall that it makes it very difficult for the small tree above to be clicked (circle in red).
> When a player does make the mistake of clicking the small tree, he/she will fail in almost all angles possible in shown example. Not only that, the hero will move in a less than desirable path to conusme the highlighted tree (as shown in yellow arrow).
Here's another:

> Another example. This big, tall tree blocks the player from clicking the small one next to it (circled in red).
> Again, it sucks because to consume this tree, the hero has to go all the way around to do it (as shown in yellow arrow).
My suspicion so far is that these small trees are in fact, (old) Bounty Hunter in reality. ¯\_(ツ)_/¯

Here's what it reads:
> The highlighted tree is so tall that it makes it very difficult for the small tree above to be clicked (circle in red).
> When a player does make the mistake of clicking the small tree, he/she will fail in almost all angles possible in shown example. Not only that, the hero will move in a less than desirable path to conusme the highlighted tree (as shown in yellow arrow).
Here's another:

> Another example. This big, tall tree blocks the player from clicking the small one next to it (circled in red).
> Again, it sucks because to consume this tree, the hero has to go all the way around to do it (as shown in yellow arrow).
My suspicion so far is that these small trees are in fact, (old) Bounty Hunter in reality. ¯\_(ツ)_/¯
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