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Sticky, please. Map Inconsistencies Compilation.

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  • Bashtime
    Enlighten me how to do so please. Im a noob in formating stuff. I was already really happy when I found out how to link videos and images in BB code.

    Leave a comment:

  • Noya
    Ignore the "Dota 2 is not 100% like DotA" comments, this is nice to have.

    Of course that showing the discrepancies doesn't mean they will fix them all, but having all of them listed in a single thread helps.

    About the format: I think you should use either titles with links to their original threads, or side by side image comparison with Table (ask ThoAppelsin about how to make them ), or both. If you want this list to be manageable and readable, that's it.

    Leave a comment:

  • Bashtime
    Why would you intentionally remove juke spots?

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  • chrisfrh
    I've seen lots of post like this and the answers from devs were. dota 2 is not 100% like DotA. Although I think some of these needs to be 100% implemented. Not the trees, but the narrow ramps, paths, gap on raxes, etc. and im afraid the pathing was 90% fixed a long time ago

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  • Bashtime

    Leave a comment:

  • Bashtime

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  • Bashtime
    started a topic Sticky, please. Map Inconsistencies Compilation.

    Sticky, please. Map Inconsistencies Compilation.

    I aim to collect all current map inconsistencies which are not on par with the original one and to give the devs a brief overview.

    Wrongly Placed Objects/ Missing Sight Blockers

    Radiant Bot Tower!

    ANNOYING: NOT enough space between Racks.

    Missing Juke Spot, Radiant Base

    Circling Prevention Trees, Radiant Base (Remove the clicked one and the one right next to it)

    Rosh Blind Spot

    Intended? Circling Tree. Unable to dance around in DotA

    Too much sight to rune spot! Radiant Jungle Camp

    Also too much rune vision(Related)

    Too much sight to rune from rosh tree

    Too much sight to rune spot! Moving down the cliff.

    Dire Rosh ramp too narrow!

    single Tree needs to stand out more. Make it More obvious to see a cut path

    Radiant Base Missing spot on the left

    Dire Ramp Top lane too narrow!

    Pathing Fails

    Rosh pit fail

    Radiant top tower fail

    RED CIRCLE = starting point
    RED X = click location
    RED ARROW = expected path
    BLUE ARROW = actual path

    Too long paths fail

    Most annyoing ever!

    Dancing Eidolons

    Stuck Point High Base Cliff Dire Side (36s) Cliff humping enigma

    This one is really amusing!

    Last edited by Bashtime; 04-24-2013, 01:50 PM.