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Bugged Nature's Prophet autoattack through trees on river

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  • Bugged Nature's Prophet autoattack through trees on river

    NP trying to get round cliff down to river, i think. Even if he is in 300 range from autoattack from highground. NP clicked on Ogre. Not on ground. So this is not a missclick.
    You can see this in video. Sry for lagged sound.

  • #2
    That is an A* problem and I doubt there is anything that can be done without hindering the performance of the pathfinding algorithm.


    • #3
      Ohohohoho nice one
      Still, I'll have to say that that NP is pretty incapable of critical thinking... I mean, you tried it once, and it caused fails, then it means you'll have to direct manually, you shouldn't let the same thing happen again and again, even if it shouldn't behave like that, I think it is NP's fault on allowing that to happen over and over

      And I don't think there is much of a complication here. Basic logic:
      - Is targeted unit/terrain is impathable? then
      - Draw a line between the targeted point/unit and the unit in control, take the closest point to the targeted point/unit that is pathable, order movement towards there and
      - if at any point while moving towards that direction, the targeted unit/location falls within the casting/attacking range of the controlled unit, stop the movement and start the attack/cast

      the orange-ish part is already there, the only new thing is the black part, which shouldn't be complicated, then again, I am not a programmer


      • #4
        It's intentional, same for spells. This rewards skilled players for getting close enough instead of just right clicking.


        • #5
          Give me an example, this is not any intentional for any spell
          Keep in mind that trapped unit is standing in somwhere that is truly unpathable, and prepare your examples regarding that fact