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Major tree spot differences

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  • wachon1992
    replied
    gota buy more hats to fix stuff

    Leave a comment:


  • MarcOlle
    replied
    +1
    Hope they do more consistency soon...

    Leave a comment:


  • rawker
    replied
    How hard it is to adapt to changes?

    There are several items in dota that dota 2 addressed. If you refuse to adhere to changes, then so be it. Good riddance.

    Leave a comment:


  • Aftermath)Nevermore
    replied
    +1

    Leave a comment:


  • Apolladan
    replied
    also there's a nook on the leftmost/first radiant big camp in dota 1 which doesn't exist in dota 2

    Leave a comment:


  • FoxCharge
    replied
    Originally posted by BC_ View Post
    i support making the Dota2 map consistent with that of DotA
    Same here. Obviously vision is an issue, but it also deeply affects Timbersaw's capabilities and balance. Nearly all of OP's examples result in a Timbersaw nerf because he can't make key Timber Chains that are possible on the WC3 map.

    Leave a comment:


  • BC_
    replied
    i support making the Dota2 map consistent with that of DotA

    Leave a comment:


  • Noo
    replied
    How hard is it to fix this? Seriously..

    Leave a comment:


  • chunkyboy
    replied
    nice pictures, here is a 2 year old thread of fog issues with ramps and trees i managed to find......
    still not fixed yet and is a HUGE DEAL in gameplay with vision.....

    http://dev.dota2.com/showthread.php?t=7306

    Leave a comment:


  • li.lo
    started a topic Major tree spot differences

    Major tree spot differences

    I listed them from important to less important spots
    The 4 at the top are chaging the game quite a lot for Treant (Nature's Guise), Windrunner and Timbersaw.








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