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Matchmaking broken, lots of leavers, fix for the problem inside

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  • Matchmaking broken, lots of leavers, fix for the problem inside

    Hello dear Valve.

    I've got enough of this, about 15 games already with leavers before 10min. 15 free looses counted to stats.

    Could you make a 10mins count for a game, if someone disconnects before 10mins there will be no stats recorded for that game. By disconnect i mean the disconnect moment, not the 5 mins late when he leaves the game, cuz guys will leave at i.e. 5:01 and stats will be recorded. No stats recorded should count from the moment that the player got dc from the server, until 10:00 if he dcs and then leaves at 15;00 there should be no record of the game.

    Why there should be sth like this? Cause after the release of the game, bunch of trolls, kids, etc retarded kids are 'playing' DotA, feeding in first minutes and leaving. We, players who want to enjoy our game just cant get it. Thats just sad..

  • #2
    6 games today, 6 games already lost due to players who join and go afk, feed or another kind of things that makes me lose.

    I just had a game with childish sniper, i stacked ancients for 4 times, he just came, killed it laughing at me and then went fountain to afk. Game has ended couple mins later when he got abandoned the game due to AFK.


    Is that really happening? Even on the Garena there were less numbers of noobs who couldnt play. Bah, even as there were noobs, they at least tried to play.
    Valve plz.. Game becomes UNPLAYABLE.

    Day after another its worse and worse. We wait for 10mins to find a game, then we are able to play for 5-10mins and game ends due to left games or kids feeding like hell.

    Each abandon should be granted with 1 day ban. ( No low priority.. BAN )
    Each destroyed game of another player should be granted with 12 hours ban.


    BAN - NOT LOW PRIORITY. Or at least Dungeon where leavers play with leavers

    Or just make the MatchMaking system normal, make levels for ranked MM like that:


    LEVEL 0 - NOTHING REQUIRED (GUYS WHO HAVE MORE THAN 1 GAME LEFT IN THE LAST 25 GAMES COMES TO THIS LEVEL EVEN IF THEY ARE IN LVL 5)
    LEVEL 1 - AT LEAST 50 GAMES REQUIRED
    LEVEL 2 - AT LEAST 75 GAMES WITH 50% WIN RATE AND LESS THAN 1 GAME LEFT PER 50 GAMES
    LEVEL 3 - AT LEAST 200 GAMES PLAYED WITH 60% WIN RATE
    LEVEL 4 - AT LEAST 300 GAMES PLAYED WITH 65% WIN RATE
    LEVEL 5 - AT LEAST 500 GAMES PLAYED WITH 65% WIN RATE AND AT LEAST 50 -CAPTAIN MODE GAMES

    VOUCH LEVEL - MATCHMAKING FOR GUYS FROM COMPETITIVE DOTA AND THOSE WHO PLAY GOOD ENOUGH TO JOIN (AT LEAST XXX GAMES PLAYES, XX WINRATE, OR AT LEAST ROUND 6/GRID IN TOURNAMENTS LIKE EIZO, BIGPOINT BATTLE ETC. / COMMENDATION FROM COMPETITIVE PLAYER)

    OR ADD REQUIREMENTS LIKE AVERAGE KDA/CREEPS STATS/WARDS,COURIERS,SMOKES BOUGHT/TOWERS,RAX DESTROYED ALONG WITH GAMES AND WINRATES SO WE DONT HAVE TO PLAY WITH TONS OF THESE IDIOTIC GUYS

    THAT MATCHMAKING SYSTEM COULD MAKE COMMUNITY HAPPIER AND LET TALENTED PLAYERS BREAK INTO PRO SCENE EASIER INSTEAD OF LOWERING THEY SKILL EACH GAME THEY PLAY DUE TO NOOBS WHO DOESNT LET THEM PLAY WITH HIGHEST PERFORMANCE.
    Last edited by Aftermath)Nevermore; 07-22-2013, 08:59 AM.

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    • #3
      matchmaking sucks.. we are 3 in a party. then 2 of our random teammates playing like retard.. its like on all 3 games we played. all of the random teammates are playing like sh*t

      Comment


      • #4
        Bump1

        Comment


        • #5
          Your post is practically unreadable with the different font sizes and caps lock you use. Try make it a bit more user-friendly if you want people to take you seriously.

          Comment


          • #6
            Originally posted by Snikk0r View Post
            Your post is practically unreadable with the different font sizes and caps lock you use. Try make it a bit more user-friendly if you want people to take you seriously.
            re-edited

            bump2

            Comment


            • #7
              Win rate says nothing. If u want to implement a mm system based totally or partially on the win rate we should restart all dota stats because current and old MM systems are not "fair" and makes u have a win rate based on luck.

              Comment


              • #8
                Originally posted by django28 View Post
                Win rate says nothing. If u want to implement a mm system based totally or partially on the win rate we should restart all dota stats because current and old MM systems are not "fair" and makes u have a win rate based on luck.
                i can agree with you if we talk about current winrate. But its not really true at all. For those who want to play with better guys, they do their best to win the game. Ppl like this gathers at each lvl, like in my system - lvl 4 would require 300 games and 65% winrate, so you wont get queued with 1st lvl players (like i did, we had lvl 81 and he got queued with lvl 1 who didnt know how to use his stun - sven, direct cast).

                I know that this system needs fixes, cuz guys who have 2k games played have really hard to take their winrate for just 1% higher. Thats why i suggested to make average KDA ratio or sth. Like 1 deny counts as 3 killed creeps - so supports wont feel hurt due to their low KDA ratio or last hits for creeps. Wards placed, couriers bought should count too.

                If system would be implemented with fixes for games played or winrate count, there could be no need to reset the stats.

                If i get message from Valve about agreeing to implement the system if it gets improved, then i can correct the requirements for each lvl.

                Ranked MM and non-ranked MM should available.

                Comment


                • #9
                  Bump3

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                  • #10
                    Agreed

                    I'm feeling the same way here, that some kind of system needs to be put in place, that and a safe Leave function.

                    I've had alot of games lately where even with all the tools Valve has been providing to teach players the game, that they are not quite holding up. The players, not the tools.

                    I'd like to see a system where you are divided, there is a way to release players from mandatory LP for abandons (or a surrender function) and some kind of mini matchmaker for testing ideas with other players doing the same thing. This way players can learn hero functions that you can't test on bots (this would help new players also, they can do there messing around with heroes in games that don't count and you can enter and leave freely)

                    Valve's done a great job with things as they are, and I'm not smack talking the work, or even the system. It's a matter of even with all the effort they have put in, there needs to be a way when I'm grumpy and want a solid match I can have one, and when I'm feeling like I want to teach some scrubs or help them out or mess around I can.

                    Inb4 5 man dagon rush

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                    • #11
                      do you even consider that you might have gotten more leavers recently since valve patched dota (again) to unplayable state for some players? since last patch i have a rough 50-50 chance if i can play or get 1 fps and like 400-600 ping (which is pointless to play anyways...) and regarding to the forums others have the same problems ....

                      Comment


                      • #12
                        ofc

                        Ofc you have a point bro,
                        but you should understand situation on other countries. In my country it loses electricity for regularly.It can happen if their weather disconnects etc and Value can't give BAN or leavers because there are bugs on their system too.

                        I agree with Vouch thing and that score for support.
                        and I know there are so f**** selfish players too. They don't understand their Role or their stage.
                        as example most people -: First Pick Drow ranger then say : Solo Mid , Take courier + wards and feed as much as he can yes its annoying but can't be fixed

                        Keep calm and play dota 2

                        Comment


                        • #13
                          You dont seem to know what you're talking about Aftermath)Nevermore.
                          First of all, many pro players have less than 60% winrate, especially those who solo queue a lot (e.g. Dendi -> 55% winrate).
                          And secondly, what would happen, if you put all players with 65% in one bracket? Assuming they are doing equally well there winrate would go towards 50%.
                          How do you possibly think that your suggestion might have the slightest chance to work?

                          Comment


                          • #14
                            Originally posted by shukaku View Post
                            do you even consider that you might have gotten more leavers recently since valve patched dota (again) to unplayable state for some players? since last patch i have a rough 50-50 chance if i can play or get 1 fps and like 400-600 ping (which is pointless to play anyways...) and regarding to the forums others have the same problems ....
                            Honestly, with all respect, i wont agree with you here. Players have FPS and Ping issues, I had them too. I've wrote a guide about it on the forum (how to fix this FPS problem) but guys just make new and new thread about that for a billion times. Well, I still have fps holding around 30 (max 40), but with 30, you dont really feel any lagging or sth.

                            Whats more, you have the game almost unplayable with FPS and Ping issues and noobs are causing it to become even worse. i.e. You play 1 game/day, because of the issues, you join the game, everything works fine, at last, and then some kind of child coming from LoL, cries to go mid, feeds there and leaves. Game ends after 10mins.

                            I've had situation where im lvl 52, 500wins - 500looses, my teammate had lvl 81, about 800wins and we were in team with Sven, lvl 1, 4wins. He didnt know how to cast a stun. Sven has direct stun, he didnt know how to cast it. And we were queued with that guy, It's unacceptable. In my records, I had more denied creeps (42 with Sven) than he Last Hits..

                            About Ping issues I can agree with you. Before release i had ping about 27-29, when downloading some shits like music - 35ms. Now without anything open i have like 61ms, sometimes even around 200ms. I have 6mbps inet, and my pc is good enough to run 2 instances of DotA at the same time.

                            Ranked and Non-ranked MM should be available.

                            If I get any message from Valve, calling for my help, I will gladly get to work right away and make a good MM system with the help of community so everyone is gonna be happy when playing DotA.



                            Originally posted by `Ranged View Post
                            Ofc you have a point bro,
                            but you should understand situation on other countries. In my country it loses electricity for regularly.It can happen if their weather disconnects etc and Value can't give BAN or leavers because there are bugs on their system too.

                            I agree with Vouch thing and that score for support.
                            and I know there are so f**** selfish players too. They don't understand their Role or their stage.
                            as example most people -: First Pick Drow ranger then say : Solo Mid , Take courier + wards and feed as much as he can yes its annoying but can't be fixed

                            Keep calm and play dota 2
                            That's why i posted that there should be Ranked and Non-Ranked MM. Because guys like we, tired of leavers, dont want to have them in our teams (especially if we play on leagues and wanting to get a Vouch - they check your winrate on DotA, and its almost impossible now to earn that 60% if you play solo).
                            We are queued with noob players or players with problems like you have there, and we get free looses, even if we have like 20;0 pudge from mid (why i gave that example? cause i had 17;3 (and about 14assists) pudge from mid and my carries from lanes couldnt kill a support like lich after having huge advantage on map)


                            Originally posted by Phoenixclaw View Post
                            You dont seem to know what you're talking about Aftermath)Nevermore.
                            First of all, many pro players have less than 60% winrate, especially those who solo queue a lot (e.g. Dendi -> 55% winrate).
                            And secondly, what would happen, if you put all players with 65% in one bracket? Assuming they are doing equally well there winrate would go towards 50%.
                            How do you possibly think that your suggestion might have the slightest chance to work?
                            You've just sentenced players that have 65% winrate to have 100% looses after implementing the system.

                            How do you think that we have low winrate when we play solo?
                            How do you think that the teams who pubstomp have winrate about 10-15% higher?

                            Or maybe you are one of that pubstompers who take 4 guys with 'ya and then go play? So you are scared that if you wont be able to pubstomp with friends on ranked MM, you will get into 50% winrate or less cause there are going to be opponents with equal skill? No offense but it seems like that's the point assuming what you've wrote here. If you are not good enough to win the game so why are you supposed to play with players who are much better than you, causing them to lose due to under skilled player in their team?

                            If player is skilled, he can climb the ladder to the top, but it wont happen if you have players who feed every game they play. For those who have 65% winrate and cant get better due to their EGO or any other things that blocks them from improving, it wont be possible to get to Vouched Level. But also it will be easy enough to stay on his Skill level.

                            Pro players doesnt care about their winrate as much as we, normal players. And talented players who want to play with their highest performance.. They just cant make it since MM balance suck. They cant get to train with the guys having equal skills.
                            Why they even should care about win rate.. They have their teams, they are verified as Pro players and earn money for playing. That allows them to lose on MM without having any objections about that.

                            And another thing is that you haven't read my posts carefully. I've written there about Vouch Level, didn't I? Vouch - level where pros play with pros or good enough players to get Vouched.

                            Systems like that works for years on leagues and nobody cries that they are bad or sth. But you seem to be scared of loosing, having the opponents with the equal skill level to that of yours.

                            I can write here a lot of arguments that can counter your feelings about that system, but i bet that you will just write tl;dr and leave the thread.
                            Last edited by Aftermath)Nevermore; 07-24-2013, 03:10 AM.

                            Comment


                            • #15
                              Originally posted by Aftermath)Nevermore View Post
                              You've just sentenced players that have 65% winrate to have 100% looses after implementing the system.
                              No I didn't. Are you fucking stupid?

                              Originally posted by Aftermath)Nevermore View Post
                              How do you think that we have low winrate when we play solo?
                              How do you think that the teams who pubstomp have winrate about 10-15% higher?
                              Maybe because of better communication? And you can also see it on players like DarkFalco and D3xter... It's just common sense that tells you that it's more likely to win when you play as 5 (assuming all of them know how to play).

                              Originally posted by Aftermath)Nevermore View Post
                              Or maybe you are one of that pubstompers who take 4 guys with 'ya and then go play? So you are scared that if you wont be able to pubstomp with friends on ranked MM, you will get into 50% winrate or less cause there are going to be opponents with equal skill? No offense but it seems like that's the point assuming what you've wrote here.
                              You are COMPLETELY wrong. I almost always play alone (>95% of the time).

                              Originally posted by Aftermath)Nevermore View Post
                              If you are not good enough to win the game so why are you supposed to play with players who are much better than you, causing them to lose due to under skilled player in their team?

                              If player is skilled, he can climb the ladder to the top, but it wont happen if you have players who feed every game they play. For those who have 65% winrate and cant get better due to their EGO or any other things that blocks them from improving, it wont be possible to get to Vouched Level. But also it will be easy enough to stay on his Skill level.

                              Pro players doesnt care about their winrate as much as we, normal players. And talented players who want to play with their highest performance.. They just cant make it since MM balance suck. They cant get to train with the guys having equal skills.
                              Talented players get matched against/with each other regularly. I don't see a problem here.

                              Originally posted by Aftermath)Nevermore View Post
                              Why they even should care about win rate.. They have their teams, they are verified as Pro players and earn money for playing. That allows them to lose on MM without having any objections about that.

                              And another thing is that you haven't read my posts carefully. I've written there about Vouch Level, didn't I? Vouch - level where pros play with pros or good enough players to get Vouched.

                              Systems like that works for years on leagues and nobody cries that they are bad or sth. But you seem to be scared of loosing, having the opponents with the equal skill level to that of yours.

                              I can write here a lot of arguments that can counter your feelings about that system, but i bet that you will just write tl;dr and leave the thread.
                              When considering your system I didn't even once think of myself. Your reproaches are pure invention.
                              You are either too dumb to understand or you just skimmed my post. I'm just gonna repeat:

                              If you match equally skilled players against each other who now have 65% winrate, they all will soon be under 65% (except for the 9 who are left and can't find a match anymore, because they just 9).

                              And that's why winrate is a very bad indication of skill. The hypothetical players didn't get worse. They just played against equal players, hence won 50% of their games and dropped back to under 65% winrate.

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