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Disconnected from ranked and then can't reconnect to the game.

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  • Disconnected from ranked and then can't reconnect to the game.

    Hello,
    This is the first time I encountered a problem in dota 2 and dota 2 reborn.
    I was disconnected in the middle of a ranked game (I was with a friend on skype) and I couldn't reconnect back into the game.
    Here is what I found on the console :

    connect 155.133.240.221:27121
    SwitchToLoop remoteconnect requested: id [27] addons []
    CL: IGameSystem::LoopDeactivateAllSystems
    CL: Disconnecting from server: #GameUI_Disconnect_LoopDeactivate
    CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgr ounds/dashboard_parallax_test) no such group
    CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/find_match_status) no such group
    CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/home_button) no such group
    SV: IGameSystem::LoopDeactivateAllSystems
    HO: IGameSystem::LoopDeactivateAllSystems
    SV: Disconnect client 'SANIBROYEUR' from server(1): NETWORK_DISCONNECT_SHUTDOWN
    Network socket 'client' opened on port -1
    CL: Sending connect to 155.133.240.221:27121
    CL: Sending connect to 155.133.240.221:27121
    CL: Sending connect to 155.133.240.221:27121
    CL: Sending connect to 155.133.240.221:27121
    CL: Sending connect to 155.133.240.221:27121
    CL: Sending connect to 155.133.240.221:27121
    CL: Sending connect to 155.133.240.221:27121
    CL: Sending connect to 155.133.240.221:27121
    CL: Sending connect to 155.133.240.221:27121
    CL: Sending connect to 155.133.240.221:27121
    CL: Sending connect to 155.133.240.221:27121
    CL: Sending connect to 155.133.240.221:27121
    CL: Sending connect to 155.133.240.221:27121
    CL: Sending connect to 155.133.240.221:27121
    CL: Sending connect to 155.133.240.221:27121
    CL: Sending connect to 155.133.240.221:27121
    CL: Sending connect to 155.133.240.221:27121
    CL: Sending connect to 155.133.240.221:27121
    Failed to request realtime stats notes: HTTP status 0
    Failed to request realtime stats notes: HTTP status 0
    CL: Sending connect to 155.133.240.221:27121
    CL: Sending connect to 155.133.240.221:27121
    CL: Sending connect to 155.133.240.221:27121
    CL: Sending connect to 155.133.240.221:27121
    CL: Sending connect to 155.133.240.221:27121
    Failed to request realtime stats notes: HTTP status 0
    CL: Sending connect to 155.133.240.221:27121
    CL: Sending connect to 155.133.240.221:27121
    CL: Sending connect to 155.133.240.221:27121
    CL: Sending connect to 155.133.240.221:27121
    Failed to request realtime stats notes: HTTP status 0
    CL: Sending connect to 155.133.240.221:27121
    Failed to request realtime stats notes: HTTP status 0
    CL: Sending connect to 155.133.240.221:27121
    CL: Sending connect to 155.133.240.221:27121
    CL: Connection failed after 30 retries.
    Discarding pending request 'Remote Connect (155.133.240.221:27121), 27'
    SwitchToLoop levelload requested: id [28] addons []
    ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN
    Idle (levelload)
    CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons:
    SwitchToLoop game requested: id [28] addons []
    SV: maxplayers set to 1
    Initializing script VM...
    ...done
    CL: Adding Prequisite CWaitForGameServerStartupPrerequisite to sequence for CGameClientConnectPrerequisite
    CL: Adding Prequisite CCreateGameClientPrerequisite to sequence for CGameClientConnectPrerequisite
    CL: Adding Prequisite CConnectGameClientPrerequisite to sequence for CGameClientConnectPrerequisite
    CL: Adding Prequisite CLoadStartupResourcePrerequisite to sequence for CGameClientConnectPrerequisite
    CL: Adding Prequisite CLoadSpawnGroupsPrerequisite to sequence for CGameClientConnectPrerequisite
    CL: Adding Prequisite CFinalizeConnectionPrerequisite to sequence for CGameClientConnectPrerequisite
    SV: Spawn Server: <empty>
    CL: CWaitForGameServerStartupPrerequisite done waiting for server
    CL: PS_SATISFIED CWaitForGameServerStartupPrerequisite in sequence for CGameClientConnectPrerequisite
    CL: CCreateGameClientJob creating client connection to 'loopback'
    CL: PS_SATISFIED CCreateGameClientPrerequisite in sequence for CGameClientConnectPrerequisite
    CL: Sending connect to loopback
    SV: Sending S2C_CHALLENGE [3137885892 auth 2] to loopback
    CL: Received S2C_CHALLENGE [3137885892 auth 2] from loopback
    CL: Sending C2S_CONNECT [42 protocol 3137885892 auth 2] to loopback
    SV: Receiving C2S_CONNECT [protocol 42 3137885892 auth 2] from loopback
    SV: Sending S2C_CONNECTION to loopback [addons:'']
    SV: Sending S2C_CONNECTION to loopback [addons:'']
    CL: Received S2C_CONNECTION from loopback [addons:'']
    CL: Connected to 'loopback'
    SV: Sending server info to client 'SANIBROYEUR' at loopback
    SV: WriteInitialSpawnGroups sending 1 groups
    CL: PS_SATISFIED CConnectGameClientPrerequisite in sequence for CGameClientConnectPrerequisite
    Game: "Dota 2"
    Map: "<empty>"
    Players: 1 (0 bots) / 1 humans
    Build: 6923
    Server Number: 14
    Initializing script VM...
    ...done
    Mismatch between client C_DOTAPlayer and server CDOTAPlayer
    warning: (root)::m_vecClientQuickBuyState exists only in client
    CL: PS_SATISFIED CLoadStartupResourcePrerequisite in sequence for CGameClientConnectPrerequisite
    CL: PS_SATISFIED CLoadSpawnGroupsPrerequisite in sequence for CGameClientConnectPrerequisite
    CL: PS_SATISFIED CFinalizeConnectionPrerequisite in sequence for CGameClientConnectPrerequisite
    CL: OnStatusFinished for CGameClientConnectPrerequisite
    CL: CGameClientConnectPrerequisite connection succeeded
    ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
    SV: IGameSystem::LoopActivateAllSystems
    HO: IGameSystem::LoopActivateAllSystems
    SV: Game started
    CL: IGameSystem::LoopActivateAllSystems
    Failed to load grid nav data, file 'maps/<empty>.gnv' not found!
    **** Panel MapPreview has fill-parent-flow for width, but isn't in a flowing right layout
    SV: Sending full update to client SANIBROYEUR (reason: initial update)
    ShouldClientReceiveStringTableUserData called with NULL GameRules() on table userinfo, string 0
    CL: Receiving uncompressed update from server
    CL: Signon traffic "client": incoming 33.275 KB [8 pkts], outgoing 1.216 KB [8 pkts]
    **** Panel MapPreview has fill-parent-flow for width, but isn't in a flowing right layout
    **** Panel MapPreview has fill-parent-flow for width, but isn't in a flowing right layout
    Failed to request realtime stats notes: HTTP status 0
    Failed to request realtime stats notes: HTTP status 0
    Failed to request realtime stats notes: HTTP status 0
    Failed to get chat member list. Error code = 0
    Failed to request realtime stats notes: HTTP status 0
    Failed to request realtime stats notes: HTTP status 0
    Failed to request realtime stats notes: HTTP status 0

    Here is the dotabuff's game link http://www.dotabuff.com/matches/1864850715.

    The game is now over, my team won without me but maybe it can help you if this happens again.
    Best regards,
    Jorrey
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