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Can't play right now! Dota2 network error VOLVO!

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  • Can't play right now! Dota2 network error VOLVO!

    Hi folks. I got 3 DCs today and got dumped to low priority. The game starts, I'm playing, and suddenly it freezes and got disconnects. It's not aN internet problem, I'm sure it's a Dota 2 Network error.

    I'm playing in Brazil. The console:

    Code:
    CL:  Sending connect to =[A:1:1861342209:6304]
    CClientSteamContext OnSteamServersConnected logged on = 1
    CL:  Connection failed after 30 retries.
    CL:  Server disconnected: #GameUI_Disconnect_ConnectionTimedout
    Discarding pending request 'Remote Connect (=[A:1:1861342209:6304]), 10'
    SwitchToLoop levelload requested:  id [11] addons []
    ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN
    Idle (levelload)
    CL:  CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons: 
    SwitchToLoop game requested:  id [11] addons []
    SV:  maxplayers set to 1
    Initializing script VM...
    ...done
    CL:  Adding Prequisite CWaitForGameServerStartupPrerequisite to sequence for CGameClientConnectPrerequisite
    CL:  Adding Prequisite CCreateGameClientPrerequisite to sequence for CGameClientConnectPrerequisite
    CL:  Adding Prequisite CConnectGameClientPrerequisite to sequence for CGameClientConnectPrerequisite
    CL:  Adding Prequisite CLoadStartupResourcePrerequisite to sequence for CGameClientConnectPrerequisite
    CL:  Adding Prequisite CLoadSpawnGroupsPrerequisite to sequence for CGameClientConnectPrerequisite
    CL:  Adding Prequisite CFinalizeConnectionPrerequisite to sequence for CGameClientConnectPrerequisite
    Telling Steam not to update the app for the next 900 seconds
    SV:  Spawn Server: <empty>
    CL:  CWaitForGameServerStartupPrerequisite done waiting for server
    CL:  PS_SATISFIED CWaitForGameServerStartupPrerequisite in sequence for CGameClientConnectPrerequisite
    CL:  CCreateGameClientJob creating client connection to 'loopback'
    CL:  PS_SATISFIED CCreateGameClientPrerequisite in sequence for CGameClientConnectPrerequisite
    CL:  Sending connect to loopback
    SV:  Sending S2C_CHALLENGE [2545276828 auth 2] to loopback
    CL:  Received S2C_CHALLENGE [2545276828 auth 2] from loopback
    CL:  Sending C2S_CONNECT [43 protocol 2545276828 auth 2] to loopback
    SV:  Receiving C2S_CONNECT [protocol 43 2545276828 auth 2] from loopback
    SV:  Sending S2C_CONNECTION to loopback [addons:'']
    SV:  Sending S2C_CONNECTION to loopback [addons:'']
    Communications with routing cluster 'gru' restored.
    CL:  Received S2C_CONNECTION from loopback [addons:'']
    CL:  Connected to 'loopback'
    SV:  Sending server info to client 'piovisqui' at loopback
    SV:  WriteInitialSpawnGroups sending 1 groups
    CL:  PS_SATISFIED CConnectGameClientPrerequisite in sequence for CGameClientConnectPrerequisite
    Game: "Dota 2"
    Map: "<empty>"
    Players: 1 (0 bots) / 1 humans
    Build: 6991
    Server Number: 6
    CL:  CNetworkGameClient::ProcessServerInfo
    Initializing script VM...
    ...done
    ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000289 seconds
    CL:  PS_SATISFIED CLoadStartupResourcePrerequisite in sequence for CGameClientConnectPrerequisite
    CL:  PS_SATISFIED CLoadSpawnGroupsPrerequisite in sequence for CGameClientConnectPrerequisite
    CL:  PS_SATISFIED CFinalizeConnectionPrerequisite in sequence for CGameClientConnectPrerequisite
    CL:  OnStatusFinished for CGameClientConnectPrerequisite
    CL:  CGameClientConnectPrerequisite connection succeeded
    ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
    SV:  IGameSystem::LoopActivateAllSystems
    HO:  IGameSystem::LoopActivateAllSystems
    SV:  Game started
    CL:  IGameSystem::LoopActivateAllSystems
    ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000236 seconds
    Failed to load grid nav data, file 'maps/<empty>.gnv' not found!
    CL:  CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
    Communications with routing cluster 'vie' restored.
    SV:  Sending full update to client piovisqui (reason:  initial update)
    ShouldClientReceiveStringTableUserData called with NULL GameRules() on table userinfo, string 0
    CL:  Receiving uncompressed update from server
    CL:  Signon traffic "client":  incoming 33.614 KB [7 pkts], outgoing 1.249 KB [8 pkts]
    Communications with routing cluster 'dxb' restored.
    Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
    Encountered entity that cannot be used in portrait maps - info_player_start_badguys
    Encountered entity that cannot be used in portrait maps - ent_dota_game_events
    Communications with routing cluster 'tyo' restored.
    Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
    Encountered entity that cannot be used in portrait maps - info_player_start_badguys
    Encountered entity that cannot be used in portrait maps - ent_dota_game_events
    Encountered entity that cannot be used in portrait maps - logic_relay
    File error loading resource header "materials/particle/ground/crack_growth_01_noadd.vmat_c" (Error: ERROR_FILEOPEN)
    light has _fifty_percent_distance of 60.000000 but no zero_percent_distance
    light has _fifty_percent_distance of 60.000000 but no zero_percent_distance
    Communications with routing cluster 'atl' restored.
    Communications with routing cluster 'sto' restored.
    Communications with routing cluster 'sgp' restored.
    CL:  CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/hero_showcase_arcana_zeus) no such group
    CL:  CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/hero_showcase_arc_warden) no such group
    Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
    Encountered entity that cannot be used in portrait maps - info_player_start_badguys
    Encountered entity that cannot be used in portrait maps - ent_dota_game_events
    Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
    Encountered entity that cannot be used in portrait maps - info_player_start_badguys
    Encountered entity that cannot be used in portrait maps - ent_dota_game_events
    Encountered entity that cannot be used in portrait maps - logic_relay
    File error loading resource header "materials/particle/ground/crack_growth_01_noadd.vmat_c" (Error: ERROR_FILEOPEN)
    SwitchToLoop remoteconnect requested:  id [12] addons []
    CL:  IGameSystem::LoopDeactivateAllSystems
    WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 2941.517
    CL:  Disconnecting from server: #GameUI_Disconnect_LoopDeactivate
    CL:  CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/hero_showcase_arcana_zeus) no such group
    CL:  CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/hero_showcase_arc_warden) no such group
    CL:  CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/dashboard_parallax_test) no such group
    CL:  CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/find_match_status) no such group
    CL:  CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/play_searching) no such group
    CL:  CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/home_button) no such group
    SV:  IGameSystem::LoopDeactivateAllSystems
    HO:  IGameSystem::LoopDeactivateAllSystems
    SV:  Disconnect client 'piovisqui' from server(1): NETWORK_DISCONNECT_SHUTDOWN
    WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 2941.661
    Network socket 'client' opened on port -1
    CL:  CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success )
    CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 2941.679
    CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 2941.679
    CL:  Sending connect to =[A:1:1861342209:6304]
    Attempting connection to service in data center 'gru'
    CL:  Sending connect to =[A:1:1861342209:6304]
    CL:  Sending connect to =[A:1:1861342209:6304]
    CL:  Sending connect to =[A:1:1861342209:6304]
    Communications with routing cluster 'atl' have been disrupted.
    CL:  Sending connect to =[A:1:1861342209:6304]
    CL:  Sending connect to =[A:1:1861342209:6304]
    CL:  Sending connect to =[A:1:1861342209:6304]
    CL:  Sending connect to =[A:1:1861342209:6304]
    CL:  Sending connect to =[A:1:1861342209:6304]
    CL:  Sending connect to =[A:1:1861342209:6304]
    CL:  Sending connect to =[A:1:1861342209:6304]
    Last edited by piovisqui; 01-22-2016, 02:06 PM.

  • #2
    Valve, come on! Two days after and I still can't play!

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