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Unit Response Official Thread

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  • Unit Response Official Thread

    I know another thread is open about this, but I figured since my original thread got closed and I don't want this getting lost in the shuffle, that I would make my own thread concerning the unit response time for Dota 2.


    http://www.youtube.com/watch?v=n0YQP4TQdsA
    Last edited by SUNSfan; 10-19-2011, 08:47 PM.

  • #2
    Or, how about we just use the one that is already up and not locked, instead of making more...

    Comment


    • #3
      +11.11

      Unit Response Delay + High Ping ruins the excitement of Dota 2

      Comment


      • #4
        Come on now, it's on the first page:

        http://dev.dota2.com/showthread.php?...n-Valve-s-eyes

        Close/Lock please.

        Comment


        • #5
          Official by whose standards? That's pretty funny actually.

          Comment


          • #6
            I'd like to see a wc3 comparison too.

            Comment


            • #7
              I'd much rather post in this thread to be honest.

              I'd love to also see a video on the turning rates (the rate at which a hero does a 180 degree turn) of the heroes in comparison to HoN vs. DotA 2.

              Comment


              • #8
                ^Do it for us SUNSfan you rock baby

                agreed with the whole point btw =)

                Comment


                • #9
                  Originally posted by AeiOwnedU View Post
                  I'd much rather post in this thread to be honest.

                  I'd love to also see a video on the turning rates (the rate at which a hero does a 180 degree turn) of the heroes in comparison to HoN vs. DotA 2.
                  I thought about it but that is something they aren't willing to change (as far as I know).

                  Comment


                  • #10
                    well turning rates is something u really get used to, u cant turn in 0,1 in real life also but imagine if your brain says to your legs to run and u start running after one sec

                    Comment


                    • #11
                      This is how I picture it > Should they "fix" this unit response delay it'll either decrease the 180 degree turning rate or making it 10x fold more apparent

                      *Side note, It's extremely funny cause I never would have thought that .11 seconds of delay would cause so much stress for the HoN commuters.

                      Comment


                      • #12
                        Originally posted by AeiOwnedU View Post
                        This is how I picture it > Should they "fix" this unit response delay it'll either decrease the 180 degree turning rate or making it 10x fold more apparent

                        *Side note, It's extremely funny cause I never would have thought that .11 seconds of delay would cause so much stress for the HoN commuters.
                        I dont think u realize that its not only HoN that has better delay, but almost every online game

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