Announcement

Collapse

Forum Rules

  • No flaming or derogatory remarks, directly or through insinuation.
  • No discussion, sharing or referencing illegal software such as hacks, keygen, cracks and pirated software.
  • No offensive contents, including but not limited to, racism, gore or pornography.
  • No excessive spam/meme, i.e. copious one liners in a short period of time, typing with all caps or posting meme responses (text/image).
  • No trolling, including but not limited to, flame incitation, user provocation or false information distribution.
  • No link spamming or signature advertisements for content not specific to Dota 2.
  • No Dota 2 key requests, sell, trade etc.
  • You may not create multiple accounts for any purpose, including ban evasion, unless expressly permitted by a moderator.

  • Please search before posting. One thread per issue. Do not create another thread if there is an existing one already.
  • Before posting anything, make sure you check out all sticky threads (e.g., this). Do not create new threads about closed ones.
  • It is extremely important that you post in correct forum section.

  • Balance discussion only in Misc.
  • All art related (such as hero model) feedbacks go to Art Feedback Forum.
  • All matchmaking feedback should go here: Matchmaking Feedback
  • All report/low priority issues should go here: Commend/Report/Ban Feedback
  • No specific workshop item feedback. These should go to workshop page of that item.
  • When posting in non-bugs section (such as this), use [Bugs], [Discussion] or [Suggestion] prefix in your thread name.



In case you object some action by a moderator, please contact him directly through PM and explain your concerns politely. If you are still unable to resolve the issue, contact an administrator. Do not drag these issues in public.



All rules are meant to augment common sense, please use them when not conflicted with aforementioned policies.
See more
See less

Tooltip issues compilation

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Zorjeff
    replied
    Originally posted by Xalphiron View Post
    BUMP! February 2014!!!

    Still countless abilities that needs more detailed tooltips. They seem to like telling travel time on things, but not the radius and range.
    I remember S2 fucked up the tooltips in HoN one patch, but atleast you were able to rollback to detailed ones from the console in-game...
    http://dev.dota2.com/showthread.php?t=106601

    Leave a comment:


  • Xalphiron
    replied
    Originally posted by Konung View Post
    Well -15 AS and -15% is the exact same thing when i comes to attack speed.

    http://www.playdota.com/mechanics/attackspeed hope this helps.
    Troll?

    Leave a comment:


  • Xalphiron
    replied
    Originally posted by Brosephski View Post
    This seems like a great time for me to point out my biggest pet-peeve with abilities so far. If an ability has any sort of range or area of effect associated with it, highlighting the ability should show me the respective range in all cases. Currently, if for some reason the range is listed out in the tooltip, hovering over the ability will not show the range. This is horrible. Even after 500 games, I still have trouble visualizing "400 units" or even remembering if that's small or large. Give me a radius.
    I'm pretty sure units and yards are the same thing in these games. I know for 100% sure it was like this in HoN.

    Leave a comment:


  • Xalphiron
    replied
    BUMP! February 2014!!!

    Still countless abilities that needs more detailed tooltips. They seem to like telling travel time on things, but not the radius and range.
    I remember S2 fucked up the tooltips in HoN one patch, but atleast you were able to rollback to detailed ones from the console in-game...

    Leave a comment:


  • ShavedGuineaPig
    replied
    There is an inaccuracy in Battle Fury's tooltip:

    Passive: Cleave - deals a percent of attack damage in a 225 AoE around the target.
    This should read "a percentage" or "a fraction". In my opinion, it would also be clearer to put "in a 225 radius around the target".

    Leave a comment:


  • Konung
    replied
    Will update this list again after this weeks update. If there is a point in doing that..

    Leave a comment:


  • Konung
    replied
    Originally posted by RobustPenguin View Post
    New one for mirana, it says her q does '75 damage' on its second strike, when its actually 75%
    Added!

    Leave a comment:


  • RobustPenguin
    replied
    New one for mirana, it says her q does '75 damage' on its second strike, when its actually 75%

    Leave a comment:


  • SolomonG
    replied
    Originally posted by Konung View Post
    Ok quote directly from the site "Attack speed is represented in game as a number, usually with a percentage sign (%), but sometimes not. Regardless of whether a percentage sign is included or not, the attack speed acts the same." But they should really use only one of the two methods to lessen the confusion.
    From the article:

    "Every unit in the game has a Base Attack Time (BAT), this value cannot change. If a unit has 0 IAS, it will have an amount of seconds between each attack equal to its BAT."

    "All sources of IAS stack additively, if a hero has 30 Agility, a Hand of Midas, and is affected by a Shiva's Guard aura from an enemy unit, the hero will have 30+30-25=35 total IAS."

    So a hero with 60 IAS will attack at 1.6 * BAT, apply chilling touch to this hero and they now have 45 IAS and attack at 1.45 * BAT. This is a reduction equal to 15% of the hero's BAT, but only (.15 / 1.6) = .09375 or 9.375 % of their current attack speed, which is why it is misleading. One would expect a skill that says is reduces attack speed by 15% to reduce attack speed by 15%, not some amount relative to 15% and their current IAS.

    If you change it to just, "reduces attack speed by 15," then people who know how attack speed works will still understand, and those who don't won't expect a flat 15% reduction.

    Leave a comment:


  • oNt-
    replied
    Neat, +1

    Leave a comment:


  • Konung
    replied
    bump

    Leave a comment:


  • Konung
    replied
    Allies do take damage per second. Perhaps add "damage from other sources" instead then.

    Leave a comment:


  • bludshot
    replied
    Bane - Nightmare "Puts the target enemy or friendly Hero to sleep and deals damage per second. Sleeping units are awakened when attacked, but the Nightmare passes to the attacking unit. Nightmared unit instantly wakes up if it takes damage"

    So according to this, if you put a friendly hero to sleep he will take damage per second? Is that true?

    Also, according to this, Nightmared unit instantly wakes up if it takes damage, but nightmare deals damage per second. So that means as soon as the nightmare deals the first tick of damage per second the nightmared unit will instantly wake up (which is surely not what happens).

    Leave a comment:


  • Bashtime
    replied
    Originally posted by acf3passion View Post
    Remove the god awful percentage symbol (%) on AA's Chilling Touch.

    It doesn't slow your AS by 15% of your total AS. It's just -15. Trash pubs raged at me this thinking it's -15%. Chilling Touch is almost always worth the -15 AS.

    Trash pub is trash.
    -15 and -15% are the same you srub. Look at PD for the attack speed formula

    Leave a comment:


  • Shovelrats
    replied
    very nice.

    +1

    Leave a comment:

Working...
X