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Missing Spectre particles?

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  • Missing Spectre particles?

    When I watch youtube replays, I see Spectre leaving a slight shadow trail when she walks. I play her a lot, but I never get the trail in my games. I have 2 sets for her, and my texture and shadow settings are set to high quality, so I am not sure what causes this difference.

    To make it clear, here is screenshot. The circled trail is what I don't see in my games, but see on streams/youtube.

    NaTtMdh.png

  • #2
    This is what I got running console in a bot game:

    PR:SetPossibleHeroSelection 0:[U:1:151278602] npc_dota_hero_spectre(67)
    PR:SetPlayerReservedState 0:[U:1:151278602] true
    PR:SetSelectedHero 0:[U:1:151278602] npc_dota_hero_spectre(67)
    Combining: models/items/spectre/darkgabriel_head/darkgabriel_head.mdl from Helm of the Volatile Firmament
    Combining: models/items/spectre/darkgabriel_shoulder/darkgabriel_shoulder.mdl from Shoulders of the Volatile Firmament
    Combining: models/items/spectre/darkgabriel_belt/darkgabriel_belt.mdl from Shadow of the Volatile Firmament
    Combining: models/items/spectre/darkgabriel_misc/darkgabriel_misc.mdl from Bracer of the Volatile Firmament
    Combining: models/items/spectre/darkgabriel_weapon/darkgabriel_weapon.mdl from Blade of the Volatile Firmament
    Combining: (null) from Spectre's Ambient Effects
    MODELCOMBINER: Failed to build combined model for models/heroes/spectre/spectre.mdl: Error texture 'models/items/spectre/darkgabriel_head/darkgabriel_head_color' has different format ( number of channels, compression, etc. ) than base: 15 != 13 (5)
    PR:SetPlayerReservedState 0:[U:1:151278602] false
    PR:SetPlayerReservedState 0:[U:1:151278602] false
    PR:SetSelectedHero 0:[U:1:151278602] npc_dota_hero_spectre(67)
    PR:SetPlayerReservedState 1:[I:0:0] false

    And then I checked console and found more errors with particles... after verifying integrity of in-game cache.

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