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Kill-Messages doubled and interfering - Buffer Overflow?

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  • Kill-Messages doubled and interfering - Buffer Overflow?

    http://cloud.steampowered.com/ugc/65...6E2DDB50BCD03/
    look at the left side the text.
    "Hooligan (Bounty Hunter) was just killed! [...]"
    So far everything right.
    Then 2 lines down the same message again written into the last part of the previous message.
    "(DragoHooligan (Bounty Hunter) was just killed! [...]" - it even overwrote the color-tag!!
    Seemingly the buffer for that text was overflown - or just reached the end and the terminating \0 of the String didn't fit into the buffer as well :/

    Could maybe be a serious problem causing Remote Code Execution or something else - should be checked at least!

    btw you should use dynamically allocated string classes instead of char arrays ...
    Last edited by Typhox; 01-06-2012, 11:51 PM.

  • #2
    http://cloud.steampowered.com/ugc/63...84FD706F7967B/

    another example. Lina just died, two messages appeared, 2nd one was repeated (partially)

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    • #3
      Been getting the same time since 2 patch ago (and a lot of visual bugs). Already tried reporting it but got no answer

      Screen exemple:
      http://s26.photobucket.com/albums/c1...kills_dota.png

      Topic:
      http://dev.dota2.com/showthread.php?t=17507

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