Announcement

Collapse

Forum Rules

  • No flaming or derogatory remarks, directly or through insinuation.
  • No discussion, sharing or referencing illegal software such as hacks, keygen, cracks and pirated software.
  • No offensive contents, including but not limited to, racism, gore or pornography.
  • No excessive spam/meme, i.e. copious one liners in a short period of time, typing with all caps or posting meme responses (text/image).
  • No trolling, including but not limited to, flame incitation, user provocation or false information distribution.
  • No link spamming or signature advertisements for content not specific to Dota 2.
  • No Dota 2 key requests, sell, trade etc.
  • You may not create multiple accounts for any purpose, including ban evasion, unless expressly permitted by a moderator.

  • Please search before posting. One thread per issue. Do not create another thread if there is an existing one already.
  • Before posting anything, make sure you check out all sticky threads (e.g., this). Do not create new threads about closed ones.
  • It is extremely important that you post in correct forum section.

  • Balance discussion only in Misc.
  • All art related (such as hero model) feedbacks go to Art Feedback Forum.
  • All matchmaking feedback should go here: Matchmaking Feedback
  • All report/low priority issues should go here: Commend/Report/Ban Feedback
  • No specific workshop item feedback. These should go to workshop page of that item.
  • When posting in non-bugs section (such as this), use [Bugs], [Discussion] or [Suggestion] prefix in your thread name.



In case you object some action by a moderator, please contact him directly through PM and explain your concerns politely. If you are still unable to resolve the issue, contact an administrator. Do not drag these issues in public.



All rules are meant to augment common sense, please use them when not conflicted with aforementioned policies.
See more
See less

Clinkz's Skeleton Walk Effect Sometimes Shows In Odd Places

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Clinkz's Skeleton Walk Effect Sometimes Shows In Odd Places

    I was playing a game earlier and I saw in the fog in our woods the little fire plume that pops up when he goes invisible; this was in the woods by top lane and I checked the minimap a few seconds later and Clinkz was pushing our bottom tower, so I don't think it's just showing up in fog. Has anyone else noticed this?

  • #2
    This happened to me as well. The flames would just pop out of nowhere when I would look in certain places even when there is no clinks to be found. Always freaked me out.

    Comment


    • #3
      I've seen this many times.

      The bug isn't only with skeleton walk. It seems to me that sometimes visual efforts from way in the past get played when the area comes out of the fog of war. For example, a hero might die in a particular place that you can't see; and sometimes when you come back to that place, you see the hero death animation - even though the actual death happened minutes earlier. I've seen it with clinkz's invis, hero deaths, tower deaths, and a couple of other things.

      Comment


      • #4
        Originally posted by karadoc View Post
        I've seen this many times.

        The bug isn't only with skeleton walk. It seems to me that sometimes visual efforts from way in the past get played when the area comes out of the fog of war. For example, a hero might die in a particular place that you can't see; and sometimes when you come back to that place, you see the hero death animation - even though the actual death happened minutes earlier. I've seen it with clinkz's invis, hero deaths, tower deaths, and a couple of other things.
        Quoted for truth, this is the problem. Looks like no garbage colector taking away things that shoudn't be shown because happened more than 5 seconds ago.

        Comment


        • #5
          Originally posted by karadoc View Post
          I've seen this many times.

          The bug isn't only with skeleton walk. It seems to me that sometimes visual efforts from way in the past get played when the area comes out of the fog of war. For example, a hero might die in a particular place that you can't see; and sometimes when you come back to that place, you see the hero death animation - even though the actual death happened minutes earlier. I've seen it with clinkz's invis, hero deaths, tower deaths, and a couple of other things.
          Towersdeaths as well.
          Healthbar & lasthitting
          Shop Layout - Legacy Shops
          Tooltip issues compilation
          How to create a better dota 2 environment

          Comment


          • #6
            I've also noticed that sometimes when you rise or decline to a different level, you sometimes have a beam of light over your head like you leveled up.

            Comment

            Working...
            X