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Pudge Rot

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  • Pudge Rot

    I think it needs to be re-done, to make it more impressive at the very least. It's hard to see, especially in the middle of a team-fight, maybe because it blends in with the grass, I dont know. The best indicator that it's on in the middle of a fight is the sound, the visual que is inadequate. What do you guys think?

  • #2
    indeed, i often loose HP for nothing becouse i accidently still have rot on in a middle/after of a fight.

    Comment


    • #3
      I have the same problem, but I'm pretty sure they will improve it.

      Comment


      • #4
        This is neither a bug nor a possible one. What you're doing is giving feedback on hero's art.

        There's art feedback section, your suggestion would be under hero effect.
        Every time someone make a false report.
        Making people's losses feel worse with just my name (don't ask me how it work, I certainly don't)

        Currently observed Orb(Unique Attack Modifiers), Critical, and Bash interactions for DotA2

        To:
        People who cry MM isn't fair: Maybe you're not as great as you make yourself to be.
        People who wants surrender: It exists, but I'm not teaching you how to do it.

        Comment


        • #5
          I want the toggleable skills to have it's icon glowing when active, like in hon, so you can easily see if it's active or not. At the moment everything it does is "push" the icon forward
          http://www.youtube.com/user/swordzzzzz

          Comment


          • #6
            Originally posted by RoflCat View Post
            This is neither a bug nor a possible one. What you're doing is giving feedback on hero's art.

            There's art feedback section, your suggestion would be under hero effect.
            Oh please, you could easily consider it a mechanic bug. If you cant see the skill go off, then it's more of a gameplay problem than an art one. It has elements of both in it, but if we want to play the pedant game, it affects the gameplay beyond just disliking the look of it. And take notice of the subtext below the forum title: "This is for discussing things you feel are wrong, or are uncertain about, but aren't sure its a bug or not yet."
            Last edited by Garfolin; 11-17-2011, 04:24 PM.

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            • #7
              Originally posted by Garfolin View Post
              Oh please, you could easily consider it a mechanic bug. If you cant see the skill go off, then it's more of a gameplay problem than an art one. It has elements of both in it, but if we want to play the pedant game, it affects the gameplay beyond just disliking the look of it. And take notice of the subtext below the forum title: "This is for discussing things you feel are wrong, or are uncertain about, but aren't sure its a bug or not yet."
              Except this does not work any differently than DotA1, it has the same AE, does the same damage, just LOOK different.

              I'll throw that last line right back at you, here's what the Visual Glitches subtext: "Post any visual issues or graphical bugs you find"
              Every time someone make a false report.
              Making people's losses feel worse with just my name (don't ask me how it work, I certainly don't)

              Currently observed Orb(Unique Attack Modifiers), Critical, and Bash interactions for DotA2

              To:
              People who cry MM isn't fair: Maybe you're not as great as you make yourself to be.
              People who wants surrender: It exists, but I'm not teaching you how to do it.

              Comment


              • #8
                Originally posted by RoflCat View Post
                Except this does not work any differently than DotA1, it has the same AE, does the same damage, just LOOK different.

                I'll throw that last line right back at you, here's what the Visual Glitches subtext: "Post any visual issues or graphical bugs you find"
                Again, if you don't want to comment in the thread then don't. But all you're doing by nitpicking is distracting from the topic at hand. You're not a mod. You have no responsibility to point these things out. You have no interest in pointing this out. So why are you here other than to raise your post count and get an e-boner by being pedantic? If it's off topic, let the mods handle it. If not, go away and let people talk about it.

                Comment


                • #9
                  Is it also intended that your rot wont reach targets at the max range of your ulti?

                  Comment


                  • #10
                    Originally posted by Crazometer View Post
                    Is it also intended that your rot wont reach targets at the max range of your ulti?
                    YES

                    Comment


                    • #11
                      Agree with OP, we need a better rot animation.

                      Comment


                      • #12
                        I want the rot to be a black mist.
                        Goodbye

                        Comment


                        • #13
                          Originally posted by Crazometer View Post
                          Is it also intended that your rot wont reach targets at the max range of your ulti?
                          OMG that is so frustrating. Especially coming from HoN, where you can hook and que up your ulti and the character does it almost instantaneously after he reaches his target. I've cancelled the ult a couple of times because he's so slow at it, I didn't think it was going to go off.

                          Comment


                          • #14
                            This is not a gameplay bug, moved to Visual Glitches due to being of such a nature. I'd also like to point out that this forum is not meant for balance discussions and wish that everyone can keep that in mind as to avoid such discussions from being delved into.

                            If you come across a thread in Gameplay Bugs you feel should be attended to, as in closed, moved or anything related, feel free to contact me with your issues.

                            Comment


                            • #15
                              This is not at all about visual glitches, but about the effect of rot.
                              If you don't like an effect, don't report it but give feedback in the specific feedback forum, so in case of visual effects for Pudge that would be:

                              http://dev.dota2.com/forumdisplay.php?f=131

                              Closed.
                              The Scrolls of Haize are concise on this matter:
                              With youth comes grave responsibility.
                              A thousand years of youth have fallen behind,
                              and still I fill the time with games.

                              Comment

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